Carbon016
The modeler situation is far from perfect at the moment. Quite a few did some stuff for the mod and then we didn't hear from them again. We're more in need of skinning, as that's more of a bottleneck at the moment, but we do need modelers as well.
Ah, that makes a lot of sense. I'll send Swiss Knight an email Saturday (it's rather late right now). Are you looking to have the larger ships modeled? I see a bunch of fighters and what looks to be smaller ships. Something like that German Heavy Cruiser would be a piece of cake for me to model and would probably take 2 days for the model itself and several days for a texture. As for skinning content, that's really really hard for me to do since I use Maya. About the only thing I can import into Maya is an obj file, which would preserve the texture mapping but not necessarily points. I have zero 3ds support there, although the XSI mod tool can translate 3ds and other formats to obj so I can bring them in in Maya and even re-apply the same point skeletons to a rebuilt object via a simple import. It is possible, but might be messy so new content is preferred.
DANMAN3712
ZJBDragon:This is excellent that a moddeler is posting for a "job" in the modding community, and I thank you and praise you for doing so. I would also like to vouch for your service, and to join my team of modders. I have a mod called 7 DEADLY SINS, and it started as a great combo mod, combining some of the best mods in the community into on large mod type expansion, and this will continue to be our goal. But the mod also has new content, especially new races, planets, stars, etc. My goal is to get at least 20 new races out, if not more. Some of them are from space games long since dead, like STAR CONTROL and Master of Orion, both of which had dozens of races. I have created a new race, the Atlantians, sort of an "ancient" wise race with superior technology. I am also considering TV show titles, such as the usual Star Wars and Star Trek, as well as B5 and Battlestar Galactica. There is HUGE flexiblity in the mod, and you can take your creativity as far as you want. We have a very open community, as well as our own forum site, welcome to all who want to participate. We have lots of ideas, a couple of coders, and one modeler, and a couple of texturures, including myself. I have just started with 3DMAX, and it is very difficult to say the least. I am going to need more help in order to make my dreams a reality. So, I invite you to check is out, and let me know what you think. This is an open invintation, in case you want to think about it or change your mind later on.Here are the links:https://forums.sinsofasolarempire.com/306277http://www.stealthblade.net/7sins/forum/Thank you,DANMAN
I have 7 Deadly Sins installed and have been playing with that enabled for several weeks now.
I have to say that your idea and direction of development sounds the most interesting to me because I love the idea of variety be it in planets, races, ships, and so on. Please let me know where to hang out at in your forums. I'll sign up there on Saturday and see what's going on. I have some ships under construction now that weren't intended for Sins, but could be modified to start fleshing out a new race. Also, I do have those upgraded Star Trek models I had started on and the imperial star destroyer I had previously modeled.
DravenSkywalker
I'm looking for someone to do this type of work for a MOD I'm currently working on.The MOD is starting as a couple of mini-MODs, that will eventually be rolled into one TC MOD.Mini-MODs in process are:SoaSE: BORG INVATION (which will include Borg, Starfleet, Klingons, Romulans, etc from Star Trek.)SoaSE: RISE of the REBELLION (which will include the Empire and Rebel Alliance from Star Wars.)Shoot back to me if you are interested in doing any modeling/texturing work on this MOD.-Draven
Do you have any progress renders/shots, concept art, planning, test ships, or anything like that? Is there anyone else working on this mod? Your project sounds overly-ambitious. That's not necessarily a bad thing, but it's not exactly fun to join a team that collapses under their own project or has a bunch of internal friction. I'm not trying to be mean or say anything negative about your project, I'm just very skeptical because I've been doing modding for a while now and experienced a lot of things.