okay, so i DO understand how shield mitigation works, my question is why is it there and what is it supposed to represent? like, if you were to apply it to a "real life" battle, why is it that shields reduce damage MORE as they are weakened?
sorry if this post doesn't belong in the 'strategy' forums...
There are 2 mechanics at work here...
1. A shield at high charge is energy inefficient, and while it protects you better from its reserves, it does it inefficiently and loses energy faster. At no standing charge, the shield is still up and doing a lot to ablate total damage, but unfortunately can not stop all of the energy so hull damage starts to occur
2. The more force or energy trying to penetrate a shield, the less can actually make it through, probably do to careful tuning from the engineers on board the ship to the type of weapon being used against the ship.
I really need to rethink my tactics. I hardly understand micromaneging however, so this is going to be difficult...
You don't have to change your tactics much, focus fire is still tremendously powerful. It doesn't take much to knock a ship up to full mitigation, so most ships you fight will be at higher mitigation anyhow. Better to just focus fire and get them dead.
The main thing you want to avoid if you can is "overkill" with missile ships, where you accidentally force them to fire more missiles when they want to change targets because the missiles in the air are sufficient to kill the old target. When I am fully micro'ing a battle, I often switch MOST of my missile ships to a new target when the last one is near destruction -- just leave a couple on the old target to change at their own discretion.
This is one of the main reasons why you don't want all 100 of your LRM's on the same target. Unless that target is a Progen. 