So I dont know about you but I love Sins but Ive noticed something wrong with the game. Awhile back before Sins was released I remember reading an interveiw with the Dev's and one of the questions had to do with "What are some of the tough desisions players will have to make?" (not those exact words but close enough).
One of the devs responded by saying something about how players will have to decide what planets will do what due to a limited amount of slots on the planet. Players will have to decide if a planet will be a trade hub or a military base or what have you.
So why is tactical slots and logistic slots seperated? Wouldent it make it more interesting if it was combined into just 1 slot type or buildings require a mix of both? I think it would make player think a bit harder when deciding what a planet will have.
Just something Ive been thinging about while playing... anyone else?
PS: Is there a mod that has the tactical and logistic slots combined?