Seizing ships? agood idea. (in my opinion)

I belive that we should be able to board enemy shis after they are disabled by taking too much damage to parts of their ship. This would use some of your ships crew component to take over the enemies ship. Or they should be able to surrender their ship if they see that their situation is hopless. Obvoiusly only the TEC or the Vasari would surrender. I think the Advent are too fanatical to surrender.
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Reply #1 Top
Vasari are too desperate to surrender... They are fighting for their lives, not their culture or religion...

And the TEC, I think, would be too noble to surrender, but that is just my opinion...

As far as boarding enemy ships goes, I think it would be a great feature except for the story-line inconsistencies it could create: the Vasari demonstrate a capability to take a single sample of any technology, and without understanding how it works in any way to replicate it perfectly (phase jump inhibitors). This would effectively give the Vasari the ability to build every ship in the game, making them practically invincible...
Reply #2 Top
boarding sounds a nice idea to me. maybe when you board a capship there sould be a small chance of disabling shields specials or weapons or engines or something along those lines.

I think the vasari would use captured ships to bolster their ship numbers since they lack ships and they are expensive.

The advent could use a form of mind control or brainwashing to seize ships.

And the TEC would use plain old brute force and firepower to take a ship
Reply #3 Top
Get 7 Deadly Sins by Danman. Rouge race can capture enemy frigs/cruisers/structures, but lack their own colony ship so you must capture one. They are a tough start race, however the capture cruisers can be built without research -you just have to use the race right.

Reply #4 Top
It would be a great idea, seizing a ship out numbered would add new aspects to the game. It would let you build your forces without expending recources to build more ships. Yet I don't see capital ships as seizeable targets, they have such large crews a boarding party probably wouldn't be able to take the ship fast enough before the ship's comander flipped a self detenation switch or something. TEC, Advent, or Vassari crews seizing a captital ship would lack the training required to use the special abilites anyways in my belief. Capturing ships has long been praticed and I don't see a reason why not. As for storyline reasons? If say a mechanic for say Ford stole a Renault vehicle, he could drive and maintain and repair it. But could he build one? Probably not since all the Ford factories are set up to make Fords. To make changes to factories during wartime just to make a ship you captured during the war would downright be impossible.
Reply #5 Top
he's got a good point, either that or it would be very few factories, if any, and it would be very expensive.

someting else i dont get is how would a few guys from a firgate be able to operate something like a cap ship let alone know how to use one effectively.
Reply #6 Top
how many ships have self destruct buttons, jedmon24? lol, i agree though, a small ship couldnt take a ship with that large a crew. boarding doesnt make a lot of sense anyways, its like saying a few navy men could do the same things that a marine could do, they dont have the same training... not very realistic, especially saying that they could take another ship and know how to operate one. thats about the equivelent of saying a marine could do the same things a navy man could do. and, not only would a small crew not be enough to run a huge ship like a capital,they would have no idea whatsoever how to run it. for example, if you took the crew from a TEC cruiser or two, just the right number of men needed to run the ship and replaced them for the crew of a TEC capital ship. they would be fishing in the dark as how to operate it, because they were never trained how to run it, and thats on their own vessel, let alone some totally different ship they have no idea about. how much of this game is realistic though? lol. i could go on forever about the unrealism but i dont really want to.

inspite of all this, i think boarding would be a cool feature to add because it would be a lot of fun. most of you guys say that it should be just like this: send up a ship, hope that it takes the one you told it to. if it was like that, that means that whoever has the bigger crew wins, that implies that cap ships are unbeatable when it comes to boardin. pretty stupid if you ask me. i think it should be so much more than that.

first, you should be able to research something on the tech tree called combat engineers training or boarding crews level of training, or whatever, i dont care what its called just as long as its there.this allows you to make your ships way better in space battles (example. the ships lasers would do more damage because the crew is better trained.) and in boarding battles(the men fight better and kill more of the enemy crew faster). that way its not just whoever has the bigger crew, its whoever has the better trained crew/boarding party. that would mean that you wouldnt need to use a capital ship to capture another capital ship you could use something much smaller. you should also be able to hold some of the crew hostage, that way you can actually run the ship.

second, you should be able to send the boarding parties on missions such as : "eliminate the men running the engines" or "destroy the engines completely."that way you could immobilize the ship for the duration of the battle, or until you destroy it. or whatever else anyone can think of for mission ideas. this way you have more options than just taking the ship.

third, you should be able to choose how many men go on the mission. that way it you dont send the whole crew ( unless you want to) when you dont know what your up against and lose the ship because they wipe out your crew. so you just send in a small group at first, then if your crew is better trained than theirs you send in more guys, if not then you pull out and save your ship.

last, for the big ships like caps, i think you should be able to board with more than one ship at a time. maybe even two capitals on one capital at a time, but only one on each side of the enemy capital, that way there is actually room for them. for smaller ships against bigger ships i think you should be able to board with as many as can fit on the ship comfortably. this way if you know that you are out matched, you can try to win by brute force.

i hope they add this in sometime, whether it be by expansion or in the second SoaSE.
thanks for reading, i hope you like atleast a few of my ideas.
Reply #7 Top
I belive that we should be able to board enemy shis after they are disabled
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This has been requested for a long while, but has been declined as it would add a lot of micromanagement.
Reply #8 Top
ohhhh....
Reply #9 Top
This has been requested for a long while, but has been declined as it would add a lot of micromanagement.
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Nobody cares about micro-management if it's FUN
Reply #10 Top
This has been requested for a long while, but has been declined as it would add a lot of micromanagement.Nobody cares about micro-management if it's FUN
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The trick is making it fun.
Reply #11 Top
I remember playing Homeworld once with ONLY salvage corvettes (what you use to seize ships). It was freaking hilarious by the time I got to the end of the game how many ships I had.
Reply #12 Top
This has been requested for a long while, but has been declined as it would add a lot of micromanagement
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there is hardly any in the game anyways, besides, micromanagement is fun sometimes, its what allows you to make tactical orders in battles. you shouldnt totally avoid things because it will add micromanagement.