Things that make no sense in Sins

Scavenger hunt?

I just noticed that in Sins, the refineries (at least for TEC) spew "noxious gas" into space much like an Earthly smokestack, with the gas flowing diagonally out. Now, physics as we know them would indicate that unless the gas is being FIRED (like a missile) out of the refineries, it would spread out pretty evenly, somewhat like how dye spreads in water.

Thus, I've decided to launch a Sins scavenger hunt for things that defy physics, normality, even the time and space itself! No points, and just for fun. Let's see what you can find!

154,259 views 108 replies
Reply #1 Top
it's being fired out.

Physics is overrated.  ;) just look at EVE-Online.
Reply #2 Top
The fact that there's sound in space in Sins is another thing, though it would be worse to have no sound effects at all in the game :p
Reply #3 Top
In battles ships dont maneuver, in order to evade or get a better shot in. And what about the faze lines?
Reply #4 Top
The fact that there's sound in space in Sins is another thing, though it would be worse to have no sound effects at all in the game
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i know, sound makes no sense because sound waves cant travel in space. but the game would suck if it had no sound.
Reply #5 Top
Insdie a ship you hear sound, all that sound is being routed the the person in charge (even the enemy ships, its a common agreement we do this).

Its... emmm useful to hear you men buring alive as thier ships reactors breach and spew super heated plasma all over the place... yup... Practical.
Reply #6 Top
The Advent and the Vasari.  :p 
Reply #7 Top
Just kidding!! LOL
Reply #8 Top
frigrates and warships only having one type of weapon make no sense when real ships have dozens of armaments.
Reply #9 Top
Low ring rate around gaz giants: In our solar system, all gaz giants have rings (That mean an quite high percent of gaz giants have some).
Reply #10 Top
I'd love to see the ships maneuvering rather than just stopping and firing. This isn't the Revolutionary War in space, people!
Reply #11 Top
I'd love to see the ships maneuvering rather than just stopping and firing. This isn't the Revolutionary War in space, people!
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you just gave me a great idea for a mod.


But seriously, the game's science fiction. it doesn't have to make sense. maybe in this universe sound travels through vibrations in dark matter. if you want innnacuracies, unless the ships are 100 mile long behemoths than the planets are far too small in comparison. the stars should be about 10 times larger as well.
Reply #12 Top
Stars are a little small. But the thing that always gets me is that first shot a battleship fires at a second target after the a first is fired. No matter how oblique the angle, no matter how straight the beam-shooters seem to be pointed, the lasers always seem to hit their target.
Reply #13 Top
frigrates and warships only having one type of weapon make no sense when real ships have dozens of armaments.
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Your average modern warship actually doesn't, really. Consider the Arleigh Burke-class destroyer: a vertical launch system (admittedly with a few different types of missiles, but one weapon system), a 5-inch gun, a CIWS, and torpedo tubes. That's three offensive weapons--the same number that capital ships in Sins carry.

For a more extreme example, the Oliver Hazard Perry-class frigate no longer ships with /any/ built-in offensive capability, since the standard missile launcher and 5-inch gun got pulled; the only weapons on board are the ones for its helicopter(s).
Reply #14 Top
Insdie a ship you hear sound, all that sound is being routed the the person in charge (even the enemy ships, its a common agreement we do this).
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yeah i know inside a ship you can hear noise, thats obvious, but sound cant travel through space, because there is no air in space. so you cant hear explosions or engines or gun fire.

i didnt say sound cant travel in a space ship anyways.
Reply #15 Top
I don't see how the 'ten-millenia journey' could be realistic. That seems like a little too much journeying.
Reply #16 Top
The ships are entering "phase space," and wormhole traveling and ignite fires in the space. I must be freaking out. And oh, space pirates are practical, too. Where are my space ninjas? But, I do think the space trading posts are really cool.

I WANT F-ZERO Wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Reply #17 Top
The fact that there's sound in space in Sins is another thing, though it would be worse to have no sound effects at all in the game
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I rationalize it as audio simulation for ergonomic reasons. No sound is actually being made in space, just that headsets add a simulated sound in the background so operators know a gun is firing or a target destroyed, etc.
Reply #18 Top
I'd love to see the ships maneuvering rather than just stopping and firing. This isn't the Revolutionary War in space, people!you just gave me a great idea for a mod.But seriously, the game's science fiction. it doesn't have to make sense. maybe in this universe sound travels through vibrations in dark matter. if you want innnacuracies, unless the ships are 100 mile long behemoths than the planets are far too small in comparison. the stars should be about 10 times larger as well.
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Fiction is not an excuse to ignore science without a good explanation.

Respect Science, you'll have a better story for it.

Don't respect science and Military Strategy and Operations, followed by tactics and you get a poorly written book. John Ringo comes to mind and sadly the former Army Captain has no grounding in logistics or strategy in the Posleen series.
Reply #19 Top
I rationalize it as audio simulation for ergonomic reasons. No sound is actually being made in space, just that headsets add a simulated sound in the background so operators know a gun is firing or a target destroyed, etc.
End of quote


I rationalize it as audio simulation because it's a video game. But that's just me... ;P LOL

Sorry... it was too tempting.  :HOT: 

Reply #20 Top
The fact that there's sound in space in Sins is another thing, though it would be worse to have no sound effects at all in the gamei know, sound makes no sense because sound waves cant travel in space. but the game would suck if it had no sound.
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Well technically they could, but you would need around 1500 decibals for the subspace hydrogen to pick it up and even then it would only be a few feet...
Reply #21 Top
it would spread out pretty evenly, somewhat like how dye spreads in water.
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The refinery has to be using some sort of force to expel the gas or else it would spread as you say inside the building itself. This force is what is causing a column of smoke. Should we see dissipation? Yes, but do you really want to pay the graphical computation cost of the dissolution of a gas?

As for the drift, solar wind could be an easy enough explanation for why the smoke is moving in a direction.
Reply #22 Top
The whole 'massive fleets of spaceships shooting at each other around dozens of hospitable planets' part doesn't really make sense to me. If we were to redo it, I think we may need to rethink this a bit.
Reply #23 Top
1. The Gas expelled from the pressurized gaseous environment (presumably circa 14.1 pounds per square inch) into a near total vacuum, one would see the gas moving rapidly in random directions; some to fulfill the Ideal Gas Principle, and others mving into orbit around the refinery and other objects due to gravitational and magnetic forces. Don't believe me? Check the transcripts and film for the first American space mission to put a man in Orbit, when he urinated the urine caused him to think that his module had been critically damaged/he was entering the sunrise prematurely because of the liquid's hitherto unknown behavior in a low-gravity vacuum.

2. Scaling issues are due to the limitations of the physics engine, which was considered revolutionary for its ability to handle the macrocosmic game maps as well as manage the microcosmic events around each planet, and mesh the two without excessive computational demands or forcing the developpers to short change the scale of the game itself.

3. Audio is for entertainment purposes, it would be really freaking boring if we didn't have sound effects.

4. No such thing as Subspace Hydrogen in our solar system. There is an ambient gas content of about 2 molecules per 1000 cubic meters which is on nigh of a near perfect total vacuum. No amount of sound generation can cause it to transmit in outer space.

5. Solar Wind is a term used to describe the flows of discharged magnetically attracted gas from the sun, its movement is driven mostly by solar radiation and the initially kinetic energy of its expulsion typically during a solar flare.
Reply #24 Top
nvm I'm shutting up...
Reply #25 Top
5. Solar Wind is a term used to describe the flows of discharged magnetically attracted gas from the sun, its movement is driven mostly by solar radiation and the initially kinetic energy of its expulsion typically during a solar flare.
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Yes, I know. And the force of such is strong enough to disturb other particles in the vacuum of space.