Has anyone else noticed that when you send a scout to a new star system and leave it on auto-scout, the first thing it does when it arrives is turn around and fly back? If you give it a couple of manual orders to hit a gravwell, then it seems to be fine. I'm not certain if it always does this, but it has happened to me so many times. It would be great if this was fixed.
I also mentioned in the past that it would be great if we could set systems to "avoid" for auto-scouting purposes. That way we could have them avoid the pirate base, or another world that is a death trap, and still get some use out of the auto-scout function. As it stands, I almost never use auto-scouting after a certain point, but would like to if we could make it so auto-scouting wasn't an absolute death sentence. (Those suckers LOVE the pirate base.)