ok, lets start out with the Player<race>.entity, for this tutorial ill break down the playerphase.entity as a first step
TXT
entityType "Player"
raceNameStringID "IDS_PLAYERRACENAME_PHASE"
canColonize TRUE
isPsi FALSE
isSelectable TRUE
selectablePriorty 0
capitalShipNameType "CapitalShipPhase"
entities
planetModuleInfo
Page:0 <--- this is Longistics (the civilian buildings per say)
count 9 <--- the number of planet moduals, 9 is the max i do believe.
entityDefName "PLANETMODULE_PHASEORBITALMETALEXTRACTOR"
entityDefName "PLANETMODULE_PHASEORBITALFRIGATEFACTORY"
entityDefName "PLANETMODULE_PHASEORBITALCOMBATLABORATORY" <--- the .entity file for the station/planet modual
entityDefName "PLANETMODULE_PHASEORBITALTRADEPORT" <---- to add more you have it laid out like this
entityDefName "PLANETMODULE_PHASEORBITALCULTURECENTER"
entityDefName "PLANETMODULE_PHASEORBITALCRYSTALEXTRACTOR"
entityDefName "PLANETMODULE_PHASEORBITALCAPITALSHIPFACTORY"
entityDefName "PLANETMODULE_PHASEORBITALNONCOMBATLABORATORY"
entityDefName "PLANETMODULE_PHASEORBITALREFINERY"
Page:1 <--- this is tactical. as far as adding new ones goes, follow the steps listed in longistics
count 7
entityDefName "PLANETMODULE_PHASEORBITALMISSILEDEFENSE"
entityDefName "PLANETMODULE_PHASEORBITALHANGARDEFENSE"
entityDefName "PLANETMODULE_PHASEORBITALREPAIRPLATFORM"
entityDefName "PLANETMODULE_PHASEORBITALJUMPBLOCKER"
entityDefName "PLANETMODULE_PHASEORBITALNANOWEAPONJAMMER"
entityDefName "PLANETMODULE_PHASEORBITALPHASEGATE"
entityDefName "PLANETMODULE_PHASEORBITALCANNON"
capitalShipInfo
Page:0 <---- the capital ship list
count 5 <--- number of captial ships this race has 5 is the max pre 1.1 beta (where it is increased to 8 or 9 i believe)
entityDefName "CAPITALSHIP_PHASEBATTLESHIP" <--- again, .entity file
entityDefName "CAPITALSHIP_PHASECARRIER"
entityDefName "CAPITALSHIP_PHASECOLONY"
entityDefName "CAPITALSHIP_PHASESCOUT" <--- same as the buildings to change
entityDefName "CAPITALSHIP_PHASESIEGE"
frigateInfo
Page:0
count 6 <---- number of frigates this race has, i do believe the max was 7-9 or something like that.
entityDefName "FrigatePhaseScout"
entityDefName "FrigatePhaseLight" <---- .entity file
entityDefName "FrigatePhaseLongRange"
entityDefName "FrigatePhaseSiege"
entityDefName "FrigatePhaseAntiFighter"
entityDefName "FrigatePhaseColony"
Page:1
count 4 <---- Number of cruisers, again if im not mystaken, max is either 7 or 9
entityDefName "FrigatePhaseCarrier"
entityDefName "FrigatePhaseUtility0"
entityDefName "FrigatePhaseUtility1"
entityDefName "FrigatePhaseHeavy"
NotOnPage
count 3 <--- # of misc ships like the constructor and trade ships
entityDefName "FrigatePhaseModuleConstructor"
entityDefName "FrigatePhaseTradeShip"
entityDefName "FrigatePhaseRefineryShip"
researchInfo
count 101 <--- Total number of research entities (things you can research in the research tab)
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_CHARGEDMISSILES"
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_CRIPPLEABILITIES" <--- research .entity file
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_DETECTPHASEJUMP"
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_FLEETBEACON"
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_GRAVITYFIELD" <---- to add more research you need to make it look like this, dont forget to change the "count <ammount>" to make up for each one you add/subtract
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_PROTECTEDSHUTDOWN"
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_SELFREPAIR"
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_SLOWENEMYHYPERSPACE"
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_TELEPORTDISABLE"
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_UNSTOPPABLEPHASEJUMPPHASE"
entityDefName "RESEARCHSUBJECT_ANTIMATTERPHASE0"
entityDefName "RESEARCHSUBJECT_ANTIMATTERPHASE1"
entityDefName "RESEARCHSUBJECT_ANTIMATTERPHASE2"
entityDefName "RESEARCHSUBJECT_ARMORPHASE0"
entityDefName "RESEARCHSUBJECT_ARMORPHASE1"
entityDefName "RESEARCHSUBJECT_CAPITALSHIP_CULTUREPROTECTION"
entityDefName "RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPHASE0"
entityDefName "RESEARCHSUBJECT_FRIGATEACCESS_ANTIFIGHTERPHASE"
entityDefName "RESEARCHSUBJECT_FRIGATEACCESS_CARRIERPHASE"
entityDefName "RESEARCHSUBJECT_FRIGATEACCESS_HEAVYPHASE"
entityDefName "RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGEPHASE"
entityDefName "RESEARCHSUBJECT_FRIGATEACCESS_SIEGEPHASE"
entityDefName "RESEARCHSUBJECT_FRIGATEACCESS_UTILITY0PHASE"
entityDefName "RESEARCHSUBJECT_FRIGATEACCESS_UTILITY1PHASE"
entityDefName "RESEARCHSUBJECT_HULLPHASE0"
entityDefName "RESEARCHSUBJECT_HULLPHASE1"
entityDefName "RESEARCHSUBJECT_HULLPHASE2"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE0"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE1"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE2"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE3"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE4"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE5"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE6"
entityDefName "RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE7"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSPHASE0"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSPHASE1"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSPHASE2"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSPHASE3"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSPHASE4"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSPHASE5"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSPHASE6"
entityDefName "RESEARCHSUBJECT_MAXSHIPSLOTSPHASE7"
entityDefName "RESEARCHSUBJECT_PLANETBOMBING_RANGE"
entityDefName "RESEARCHSUBJECT_PLANETBOMBING_REDUCEDPOPULATIONKILLED"
entityDefName "RESEARCHSUBJECT_PLANETACCESS_ICEPHASE"
entityDefName "RESEARCHSUBJECT_PLANETACCESS_VOLCANICPHASE"
entityDefName "RESEARCHSUBJECT_PLANETHEALTHCOSTDECREASE"
entityDefName "RESEARCHSUBJECT_PLANETMODULEACCESS_CANNONPHASE"
entityDefName "RESEARCHSUBJECT_PLANETMODULEACCESS_PHASEGATE"
entityDefName "RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_PHASEGATE"
entityDefName "RESEARCHSUBJECT_SHIELDSPHASE0"
entityDefName "RESEARCHSUBJECT_SHIELDSPHASE1"
entityDefName "RESEARCHSUBJECT_SPEEDBOOSTARMOR"
entityDefName "RESEARCHSUBJECT_WEAPONDAMAGE_FLASHBEAM0"
entityDefName "RESEARCHSUBJECT_WEAPONDAMAGE_FLASHBEAM1"
entityDefName "RESEARCHSUBJECT_WEAPONDAMAGE_PHASEMISSILE0"
entityDefName "RESEARCHSUBJECT_WEAPONDAMAGE_PULSEGUN0"
entityDefName "RESEARCHSUBJECT_WEAPONDAMAGE_PULSEGUN1"
entityDefName "RESEARCHSUBJECT_WEAPONDAMAGE_WAVE0"
entityDefName "RESEARCHSUBJECT_WEAPONDAMAGE_WAVE1"
entityDefName "RESEARCHSUBJECT_WEAPONDAMAGE_WAVE2"
entityDefName "RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE0"
entityDefName "RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE1"
entityDefName "RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE2"
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_PHASECLOAK"
entityDefName "RESEARCHSUBJECT_BOUNTYMULTIPLIERCOLLECT"
entityDefName "RESEARCHSUBJECT_COSTDECREASECREDITS"
entityDefName "RESEARCHSUBJECT_COSTDECREASERESOURCES"
entityDefName "RESEARCHSUBJECT_CULTURERATEPHASE0"
entityDefName "RESEARCHSUBJECT_CULTURERATEPHASE1"
entityDefName "RESEARCHSUBJECT_TRADESHIPCAPACITY0"
entityDefName "RESEARCHSUBJECT_TRADESHIPCAPACITY1"
entityDefName "RESEARCHSUBJECT_HYPERSPACE_DETECTIONPHASE0"
entityDefName "RESEARCHSUBJECT_HYPERSPACE_DETECTIONPHASE1"
entityDefName "RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELPHASE"
entityDefName "RESEARCHSUBJECT_HYPERSPACE_GRAVITYRANGEDECREASE"
entityDefName "RESEARCHSUBJECT_HYPERSPACE_WORMHOLETRAVELPHASE"
entityDefName "RESEARCHSUBJECT_MODULEBUILDTIME"
entityDefName "RESEARCHSUBJECT_PIRATERAIDDECREASE"
entityDefName "RESEARCHSUBJECT_PLANETMODULEACCESS_CULTURECENTERPHASE"
entityDefName "RESEARCHSUBJECT_PLANETMODULEACCESS_HANGARDEFENSEPHASE"
entityDefName "RESEARCHSUBJECT_PLANETMODULEACCESS_JUMPBLOCKERPHASE"
entityDefName "RESEARCHSUBJECT_PLANETMODULEACCESS_MARKETPHASE"
entityDefName "RESEARCHSUBJECT_PLANETMODULEACCESS_PHASENANOWEAPONJAMMER"
entityDefName "RESEARCHSUBJECT_PLANETMODULEACCESS_REFINERYPHASE"
entityDefName "RESEARCHSUBJECT_PLANETMODULEACCESS_REPAIRPLATFORMPHASE"
entityDefName "RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_PHASENANOWEAPONJAMMER"
entityDefName "RESEARCHSUBJECT_POPULATIONCAPICEPHASE0"
entityDefName "RESEARCHSUBJECT_POPULATIONCAPTERRANPHASE0"
entityDefName "RESEARCHSUBJECT_POPULATIONCAPVOLCANICPHASE0"
entityDefName "RESEARCHSUBJECT_POPULATIONCAPVOLCANICPHASE1"
entityDefName "RESEARCHSUBJECT_POPULATIONGROWTHRATE"
entityDefName "RESEARCHSUBJECT_SALVAGEDEBRIS"
entityDefName "RESEARCHSUBJECT_SALVAGEEFFICIENCY"
entityDefName "RESEARCHSUBJECT_SENSORS_SYSTEMWIDEJUMPDETECTION"
entityDefName "RESEARCHSUBJECT_SHIPSLOTINCREASE"
entityDefName "RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT0"
entityDefName "RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT1"
entityDefName "RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT2"
entityDefName "RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT3"
debrisData <---- data for the debris that are left over when something blows up.
numRandomMeshNamesLarge 8 <--- number of large debris
randomMeshName "DebrisPhaseGenericLarge0"
randomMeshName "DebrisPhaseGenericLarge1"
randomMeshName "DebrisPhaseGenericLarge2"
randomMeshName "DebrisGenericLarge0"
randomMeshName "DebrisGenericLarge1"
randomMeshName "DebrisGenericLarge2"
randomMeshName "DebrisGenericLarge3"
randomMeshName "DebrisGenericLarge4"
numRandomMeshNamesSmall 10 <--- number of small debris (keep in mind this only list debris, for your structures/ships debris, it should pick out of these depending on what you do, i didnt play around with it personaly but i think it automatically chooses out of this list unless you got a debree specifically for 1 ship)
randomMeshName "DebrisPhaseGenericSmall0"
randomMeshName "DebrisPhaseGenericSmall1"
randomMeshName "DebrisPhaseGenericSmall2"
randomMeshName "DebrisPhaseGenericSmall3"
randomMeshName "DebrisPhaseGenericSmall4"
randomMeshName "DebrisGenericSmall0"
randomMeshName "DebrisGenericSmall1"
randomMeshName "DebrisGenericSmall2"
randomMeshName "DebrisGenericSmall3"
randomMeshName "DebrisGenericSmall4"
hyperspaceData <--- all data for hyperspace
chargeUpEffectName "HyperspaceChargeUp" <--- effect while charging to enter hyperspace
chargeUpEffectNameBetweenStars "HyperspaceChargeUpSolarSystem" <--- hyperspace charge when jumping from system to system
chargeUpEffectSoundID "HYPERSPACE_CHARGEUP" <--- hyperspace chargup sound
travelEffectName "HyperspaceTravel" <--Hyperspace travel effect
travelEffectNameBetweenStars "HyperspaceTravelSolarSystem" <---hyperspace travel effect between two systems
travelEffectSoundID "HYPERSPACE_TRAVEL" <----Hyperspace travel sound
exitEffectName "HyperspaceExit" <--- Hyperspace exit effect
exitEffectSoundID "HYPERSPACE_EXIT" <--- hyperspace exit sound
baseHyperspaceSpeed 29500.0
hyperspaceSpeedBetweenStarsMultiplier 24.0
hyperspaceSpeedToFriendlyOrbitBodiesMultiplier 1.0
baseHyperspaceAntiMatterCost 100.0
baseHyperspaceChargeUpTime 7.000000
shieldData <---Shield data for a specific race
shieldAbsorbGrowthPerDamage 0.001 <---- ammount of damage the shield migitates (i believe, i could be wrong on this) per damage taken (it increases as the ship takes more damage)
shieldAbsorbDecayRate 0.0125 <--- if im not mystaken, this is the amount of damage taken off of each shot (i believe it increases with mitigation)
shieldAbsorbBaseMin 0.15 <--- not 100% sure what this does.
shieldColor ff8FD81D
gameEventData <---- data for anything that happens, like capital ships gaining a level.
GameEventSound:AllianceCeaseFireBroken "EVENTPHASE_ALLIANCECEASEFIREBROKEN"
GameEventSound:AllianceCeaseFireFormed "EVENTPHASE_ALLIANCECEASEFIREFORMED"
GameEventSound:AllianceCeaseFireOffered "EVENTPHASE_ALLIANCECEASEFIREOFFERED"
GameEventSound:AllianceOtherBroken "EVENTPHASE_ALLIANCEOTHERBROKEN"
GameEventSound:AllianceOtherFormed "EVENTPHASE_ALLIANCEOTHERFORMED"
GameEventSound:AllianceOtherOffered "EVENTPHASE_ALLIANCEOTHEROFFERED"
GameEventSound:AllyBackUpArrived "EVENTPHASE_ALLYBACKUPARRIVED"
GameEventSound:AllyBackUpEnRoute "EVENTPHASE_ALLYBACKUPENROUTE"
GameEventSound:AllyCapitalShipLost "EVENTPHASE_ALLYCAPITALSHIPLOST"
GameEventSound:AllyFleetArrived "EVENTPHASE_ALLYFLEETARRIVED"
GameEventSound:AllyPlanetLost "EVENTPHASE_ALLYPLANETLOST"
GameEventSound:AllyPlanetUnderAttack "EVENTPHASE_ALLYPLANETUNDERATTACK"
GameEventSound:AllyRequestAttackPlanet "EVENTPHASE_ALLYREQUESTATTACK"
GameEventSound:AllyRequestDefendPlanet "EVENTPHASE_ALLYREQUESTDEFEND"
GameEventSound:AllyUnitUnderAttack "EVENTPHASE_ALLYUNITUNDERATTACK"
GameEventSound:BountyAllDepleted "EVENTPHASE_BOUNTYALLDEPLETED"
GameEventSound:BountyIncreasedOther "EVENTPHASE_BOUNTYINCREASEDOTHER"
GameEventSound:BountyIncreasedPlayer "EVENTPHASE_BOUNTYINCREASEDPLAYER"
GameEventSound:BuyNoCommand "UI_COMMON_DEFAULTERROR"
GameEventSound:BuyNoCredits "EVENTPHASE_BUYNOCREDITS"
GameEventSound:BuyNoMetal "EVENTPHASE_BUYNOMETAL"
GameEventSound:BuyNoCrystal "EVENTPHASE_BUYNOCRYSTAL"
GameEventSound:BuyNoFrigateFactory "EVENTPHASE_BUYNOFRIGATEFACTORY"
GameEventSound:BuyNoCapitalShipFactory "EVENTPHASE_BUYNOCAPITALSHIPFACTORY"
GameEventSound:BuyNoAvailableShipSlots "EVENTPHASE_RESEARCHNEEDPREREQUISITE"
GameEventSound:BuyNoAvailableCapitalShipSlots "EVENTPHASE_RESEARCHNEEDPREREQUISITE"
GameEventSound:CannonShellDetected "EVENTPHASE_CANNONSHELLDETECTED"
GameEventSound:CannonUnderConstruction "UI_COMMON_CANNONBUILT"
GameEventSound:ColonizePlanetAlreadyOwned "UI_COMMON_DEFAULTERROR"
GameEventSound:ColonizePlanetNotColonizable "UI_COMMON_DEFAULTERROR"
GameEventSound:ColonizePlanetAlreadyBeingColonized "UI_COMMON_DEFAULTERROR"
GameEventSound:ColonizeNeedPrerequisiteResearch "EVENTPHASE_RESEARCHNEEDPREREQUISITE"
GameEventSound:ColonizePlanetHasTakeoverCulture "UI_COMMON_DEFAULTERROR"
GameEventSound:ColonizePlanetHasDebuff "UI_COMMON_DEFAULTERROR"
GameEventSound:PirateFleetArrived "EVENTPHASE_PIRATEFLEETARRIVED"
GameEventSound:PirateRaidImminent "EVENTPHASE_PIRATERAIDIMMINENT"
GameEventSound:PirateRaidLaunched "EVENTPHASE_PIRATERAIDLAUNCHED"
GameEventSound:HostileFleetArrived "EVENTPHASE_HOSTILEFLEETARRIVED"
GameEventSound:HostileFleetEnRoute "EVENTPHASE_HOSTILEFLEETENROUTE"
GameEventSound:HostilePlanetDestroyed "EVENTPHASE_HOSTILEPLANETDESTROYED"
GameEventSound:ModuleComplete "EVENTPHASE_MODULECOMPLETE"
GameEventSound:MoveCannotTravelBetweenPlanets "UI_COMMON_DEFAULTERROR"
GameEventSound:NoValidPath "UI_COMMON_DEFAULTERROR"
GameEventSound:NoValidPathObserved "UI_COMMON_DEFAULTERROR"
GameEventSound:NoValidPathBetweenStars "EVENTPHASE_RESEARCHNEEDPREREQUISITE"
GameEventSound:NoValidPathDueToBuff "UI_COMMON_DEFAULTERROR"
GameEventSound:Ping "UI_COMMON_PING"
GameEventSound:PlanetUpgradeAlreadyMaxLevel "UI_COMMON_DEFAULTERROR"
GameEventSound:PlanetUpgradeComplete "EVENTPHASE_PLANETUPGRADECOMPLETE"
GameEventSound:PlanetUpgradeMaxLevelQueued "UI_COMMON_DEFAULTERROR"
GameEventSound:NewPlanetDiscovered "EVENTPHASE_NEWPLANETDISCOVERED"
GameEventSound:ArtifactDiscovered "EVENTPHASE_ARTIFACTDISCOVERED"
GameEventSound:ArtifactDiscoveredOther "UI_COMMON_DEFAULTERROR"
GameEventSound:BonusDiscovered "EVENTPHASE_BONUSDISCOVERED"
GameEventSound:NothingDiscovered "EVENTPHASE_NOTHINGDISCOVERED"
GameEventSound:LaunchSquadsDisabledByDebuff ""
GameEventSound:PlayerBackUpArrived "EVENTPHASE_PLAYERBACKUPARRIVED"
GameEventSound:PlayerCapitalShipCreated ""
GameEventSound:PlayerCapitalShipLost "EVENTPHASE_PLAYERCAPITALSHIPLOST"
GameEventSound:PlayerFleetArrived "EVENTPHASE_PLAYERFLEETARRIVED"
GameEventSound:PlayerFleetArrivedToFleetBeacon ""
GameEventSound:PlayerFleetDeparted ""
GameEventSound:PlayerFrigateCreated ""
GameEventSound:PlayerPlanetColonized "EVENTPHASE_PLAYERPLANETCOLONIZED"
GameEventSound:PlayerCapitalPlanetChanged "EVENTPHASE_PLAYERCAPITALPLANETCHANGED"
GameEventSound:PlayerPlanetLost "EVENTPHASE_PLAYERPLANETLOST"
GameEventSound:PlayerPlanetLostToCulture "EVENTPHASE_PLAYERPLANETLOST"
GameEventSound:PlayerPlanetSoonLostToCulture "EVENTPHASE_PLAYERPLANETSOONLOSTTOCULTURE"
GameEventSound:PlayerPlanetUnderAttack "EVENTPHASE_PLAYERPLANETUNDERATTACK"
GameEventSound:PlayerReceivedResourcesFromAlly "EFFECT_COINDROP"
GameEventSound:PlayerUnitUnderAttack "EVENTPHASE_PLAYERUNITUNDERATTACK"
GameEventSound:PlayerCapitalShipShieldsDown "EVENTPHASE_PLAYERCAPITALSHIPSHIELDSDOWN"
GameEventSound:PlayerCapitalShipHullSeverelyDamaged "EVENTPHASE_PLAYERCAPITALSHIPHULLSEVERELYDAMAGED"
GameEventSound:AchievementCompleted ""
GameEventSound:QuestAdded "EVENTPHASE_QUESTADDED"
GameEventSound:QuestCompleted "EVENTPHASE_QUESTCOMPLETED"
GameEventSound:QuestFailed "EVENTPHASE_QUESTFAILED"
GameEventSound:ResearchComplete "EVENTPHASE_RESEARCHCOMPLETE"
GameEventSound:ResearchAlreadyMaxLevel "UI_COMMON_DEFAULTERROR"
GameEventSound:ResearchMaxLevelQueued "UI_COMMON_DEFAULTERROR"
GameEventSound:ResearchNotEnoughPointsInTier "UI_COMMON_DEFAULTERROR"
GameEventSound:ResearchNeedMoreLabModules "EVENTPHASE_RESEARCHNEEDMORELABMODULES"
GameEventSound:ResearchNeedPrerequisite "EVENTPHASE_RESEARCHNEEDPREREQUISITE"
GameEventSound:MoreModuleSlotsNeeded "EVENTPHASE_MOREMODULESLOTSNEEDED"
GameEventSound:InvalidModulePlacementPosition "EVENTPHASE_INVALIDMODULEPLACEMENTPOSITION"
GameEventSound:AbilityUpgradeAlreadyMaxLevel "UI_COMMON_DEFAULTERROR"
GameEventSound:AbilityUpgradeRequiresHigherLevel "UI_COMMON_DEFAULTERROR"
GameEventSound:AbilityUpgradeNoUnspentPoints "UI_COMMON_DEFAULTERROR"
GameEventSound:ShipUpgradeAlreadyMaxLevel "UI_COMMON_DEFAULTERROR"
GameEventSound:ShipUpgradeAlreadyQueuedMaxLevel "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityCooldownNotExpired "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityDisabledByDebuff "UI_COMMON_DEFAULTERROR "
GameEventSound:UseAbilityNoAntimatter "EVENTPHASE_USEABILITYNOANTIMATTER"
GameEventSound:UseAbilityTargetNotInRange "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityNoValidObjectType "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityPhaseSpaceTarget "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintCanBeCaptured "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintCanHaveFighters "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintCanHaveShields "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintCanSpreadWeaponDamage "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintCanPhaseDodge "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintHasAntimatter "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintHasPhaseMissiles "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintHasPopulation "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintHasEnergyWeapons "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintHasHullDamage "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintHasShieldDamage "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintHasAntiMatterShortage "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintHasWeapons "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintIsCargoShip "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintIsExplored "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintIsResourceExtractor "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintIsMovingToLocalOrbitBody "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintIsPsi "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintLinkedCargoShip "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintLinkedSquad "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintNotSelf "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintWithinSolarSystem "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintModuleUnderConstruction "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintModuleIsActivelyBeingConstructed "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetConstraintModuleNotActivelyBeingConstructed "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetOwnerLinked "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetOwnerPlayer "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetOwnerFriendly "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetOwnerHostile "UI_COMMON_DEFAULTERROR"
GameEventSound:UseAbilityUnmetOwnerNoOwner "UI_COMMON_DEFAULTERROR"
GameEventSound:GameStart ""
GameEventSound:CapitalShipLevelUp ""
GameEventSound:AttackTargetInvalidWithNoReason "UI_COMMON_DEFAULTERROR"
GameEventSound:AttackTargetInvalidAsNotDamagableDueToBuffs "UI_COMMON_DEFAULTERROR"
GameEventSound:AttackTargetInvalidAsNotEnemy "UI_COMMON_DEFAULTERROR"
GameEventSound:AttackTargetInvalidAsCantFireAtFighters "UI_COMMON_DEFAULTERROR"
GameEventSound:AttackTargetInvalidAsCantMoveAndTargetNotInRange "UI_COMMON_DEFAULTERROR"
GameEventSound:AttackTargetInvalidAsCantMoveToTarget "UI_COMMON_DEFAULTERROR"
GameEventSound:AttackTargetInvalidAsMustBeInSameOrbitWell "UI_COMMON_DEFAULTERROR"
GameEventSound:AttackTargetInvalidAsNoWeaponsToBombPlanet "UI_COMMON_DEFAULTERROR"
GameEventSound:AttackTargetInvalidAsPlanetCantBeBombed "UI_COMMON_DEFAULTERROR"
GameEventSound:ScuttleShipStarted "UI_COMMON_DEFAULTERROR"
GameEventSound:ScuttleShipStopped "UI_COMMON_DEFAULTERROR"
GameEventSound:ScuttlePlanetStarted "UI_COMMON_DEFAULTERROR"
GameEventSound:ScuttlePlanetStopped "UI_COMMON_DEFAULTERROR"
GameEventSound:MarketBoom ""
GameEventSound:MarketCrash ""
GameEventSound:PlayerCultureFlippedEnemyPlanet ""
planetElevatorData <--- not 100% sure of what these do, but they are things like asteroids, and buildings.
elevatorMeshName:TaxCenter "PlanetElevator-Phase-TaxCenter"
elevatorMeshName:CultureCenter "PlanetElevator-Phase-CultureCenter"
elevatorMeshName:MetalExtractor "PlanetElevator-Phase-MetalExtractor"
elevatorMeshName:CrystalExtractor "PlanetElevator-Phase-CrystalExtractor"
elevatorMeshName:Bunker "PlanetElevator-Phase-Bunker"
elevatorMeshName:GoodsFactory "PlanetElevator-Phase-GoodsFactory"
elevatorMeshName:ProductionCenter "PlanetElevator-Phase-ProductionCenter"
musicThemeData <--- music data
musicThemeCount 11 <--- number of songs/themes
musicTheme "MUSIC_VASARI_THEME_1"
musicTheme "MUSIC_VASARI_TROUBLE_1"
musicTheme "MUSIC_VASARI_SAD_1"
musicTheme "MUSIC_VASARI_MISC_1"
musicTheme "MUSIC_VASARI_MISC_2"
musicTheme "MUSIC_VASARI_MISC_3"
musicTheme "MUSIC_VASARI_MISC_4"
musicTheme "MUSIC_VASARI_MISC_5"
musicTheme "MUSIC_VASARI_MISC_6"
musicTheme "MUSIC_VASARI_BATTLE_1"
musicTheme "MUSIC_TROUBLE_4"
scareThemeCount 4 <--- battle themes i would asume
musicTheme "MUSIC_VASARI_BATTLE_1"
musicTheme "MUSIC_VASARI_TROUBLE_1"
musicTheme "MUSIC_VASARI_MISC_3"
musicTheme "MUSIC_VASARI_MISC_6"
announcementCount 1 <--- music that play then anouncements are bing made? (not 100% sure)
musicTheme "MUSIC_VASARI_ANNOUNCEMENT"
hudSkinData <--- all the data and loading screens for your race (they will be specific to this race) as well as all the buttons that you see while playing. These are pretty much self explanatory and i have no experiance with messing with them really.
loadScreenCharacterBrush "LoadScreenCharacterPhase"
fleetIconCount 10 <--- remember when it has a count, always make sure thast the number is right
fleetIcon "MainViewIconFleetPhase0"
fleetIcon "MainViewIconFleetPhase1"
fleetIcon "MainViewIconFleetPhase2"
fleetIcon "MainViewIconFleetPhase3"
fleetIcon "MainViewIconFleetPhase4"
fleetIcon "MainViewIconFleetPhase5"
fleetIcon "MainViewIconFleetPhase6"
fleetIcon "MainViewIconFleetPhase7"
fleetIcon "MainViewIconFleetPhase8"
fleetIcon "MainViewIconFleetPhase9"
Bandbox "BANDBOX"
FogOfWar "FogOfWar"
ActionGridSlotBackdrop "ActionGridSlotBackdropPhase"
BottomWindowBackdrop "BottomWindowBackdropPhase"
BottomWindowOverlay "BottomWindowOverlayPhase"
TopWindowBackdrop "TopWindowBackdropPhase"
TopWindowOverlay "TopWindowOverlayPhase"
InfoCardAttachedToBottomBackdrop "InfoCardAttachedToBottomBackdropPhase"
InfoCardAttachedToScreenEdgeBackdrop "InfoCardAttachedToScreenEdgeBackdropPhase"
UnknownPlanetHUDIcon "HUDICON_PLANET_UNKNOWN"
UnknownPlanetHUDSmallIcon "HUDICONSMALL_PLANET_UNKNOWN"
UnknownPlanetInfoCardIcon "INFOCARDICON_PLANET_UNKNOWN"
UnknownPlanetMainViewIcon "MAINVIEWICON_PLANET_UNKNOWN"
UnknownPlanetPicture "PICTURE_PLANET_UNKNOWN"
AutoAttackRangeStateMixed "ACTIONICON_CAPITALSHIP_ATTACKRANGENONE"
AutoAttackRangeStateAllNone "ACTIONICON_CAPITALSHIP_ATTACKRANGENONE"
AutoAttackRangeStateAllLocalArea "ACTIONICON_CAPITALSHIP_ATTACKRANGELOCALAREA"
AutoAttackRangeStateAllGravityWell "ACTIONICON_CAPITALSHIP_ATTACKRANGEGRAVITYWELL"
CohesionRangeStateMixed "ACTIONICON_CAPITALSHIP_COHESIONRANGENONE"
CohesionRangeStateAllNone "ACTIONICON_CAPITALSHIP_COHESIONRANGENONE"
CohesionRangeStateAllNear "ACTIONICON_CAPITALSHIP_COHESIONRANGENEAR"
CohesionRangeStateAllFar "ACTIONICON_CAPITALSHIP_COHESIONRANGEFAR"
GroupMoveStateNone "ACTIONICON_CAPITALSHIP_SINGLEMOVE"
GroupMoveStateSome "ACTIONICON_CAPITALSHIP_PARTIALGROUPMOVE"
GroupMoveStateAll "ACTIONICON_CAPITALSHIP_WHOLEGROUPMOVE"
ZoomInstantContextNear "ActionIconCameraZoomInstantWithZoomNearContext"
ZoomInstantContextFar "ActionIconCameraZoomInstantWithZoomFarContext"
GameEventCategoryPing "GameEventCategoryInfoCardIconPing"
GameEventCategoryProduction "GameEventCategoryInfoCardIconProduction"
GameEventCategoryAlliance "GameEventCategoryInfoCardIconAlliance"
GameEventCategoryThreat "GameEventCategoryInfoCardIconThreat"
HUDIconQuest "HUDIconQuest"
HUDIconHappiness "HUDIconHappinessGained"
HUDIconOverlayNotEnoughCredits "HUDIconOverlayNotEnoughCredits"
HUDIconOverlayNotEnoughMetal "HUDIconOverlayNotEnoughMetal"
HUDIconOverlayNotEnoughCrystal "HUDIconOverlayNotEnoughCrystal"
HUDIconOverlayNotResearched "HUDIconOverlayNotResearched"
HUDIconOverlayPlanetUpgradePathLastStageUpgraded "HUDIconOverlayPlanetUpgradePathLastStageUpgraded"
HUDIconOverlayPlanetModuleNoAvailableResourceAsteroids "HUDIconOverlayPlanetModuleNoAvailableResourceAsteroids"
HUDIconOverlayPlanetModuleNoTacticalSlotsAvailable "HUDIconOverlayPlanetModuleNoTacticalSlotsAvailable"
HUDIconOverlayPlanetModuleNoCivilianSlotsAvailable "HUDIconOverlayPlanetModuleNoCivilianSlotsAvailable"
HUDIconOverlayPlanetBuildShipNoFrigateFactories "HUDIconOverlayPlanetBuildShipNoFrigateFactories"
HUDIconOverlayPlanetBuildShipNoCapitalShipFactories "HUDIconOverlayPlanetBuildShipNoCapitalShipFactories"
HUDIconOverlayPlanetBuildShipNotEnoughShipSlots "HUDIconOverlayPlanetBuildShipNotEnoughShipSlotsPhase"
HUDIconOverlayPlanetBuildShipNotEnoughCapitalShipSlots "HUDIconOverlayPlanetBuildShipNotEnoughCapitalShipSlotsPhase"
HUDIconOverlayInFleet "HUDIconOverlayInFleet"
AllianceHUDIconTrade "HUDIconAllianceTypeTrade"
AllianceHUDIconExternalVision "HUDIconAllianceTypeExternalVision"
AllianceHUDIconInternalVision "HUDIconAllianceTypeInternalVision"
AllianceHUDIconCeaseFire "HUDIconAllianceTypeCeaseFire"
AllianceHUDIconPeaceTreaty "HUDIconAllianceTypePeaceTreaty"
ResourceHUDIconCredits "HUDIconCredits"
ResourceHUDIconMetal "HUDIconMetal"
ResourceHUDIconCrystal "HUDIconCrystal"
ResourceInfoCardIconCredits "InfoCardIconCredits"
ResourceInfoCardIconMetal "InfoCardIconMetal"
ResourceInfoCardIconCrystal "InfoCardIconCrystal"
ResearchFieldButtonIconCombat "ResearchScreenTabButtonCombatPhase"
ResearchFieldButtonIconNonCombat "ResearchScreenTabButtonNonCombatPhase"
ResearchFieldButtonIconFleet "ResearchScreenTabButtonFleetPhase"
ResearchFieldButtonIconArtifact "ResearchScreenTabButtonArtifact"
QuestStatusIconBombAnyPlanet "HUDIconQuestBombAnyPlanet"
QuestStatusIconKillShips "HUDIconQuestKillShips"
QuestStatusIconKillCivilianStructures "HUDIconQuestKillCivilianStructures"
QuestStatusIconKillTacticalStructures "HUDIconQuestKillTacticalStructures"
OrderInfoCardIconNone ""
OrderInfoCardIconAttack "InfoCardIconOrderAttack"
OrderInfoCardIconMove "InfoCardIconOrderMove"
OrderInfoCardIconAbility "InfoCardIconOrderAbility"
OrderInfoCardIconRetreat "InfoCardIconOrderRetreat"
InfoCardIconAutoCast "InfoCardIconAutoCast"
InfoCardIconCombinedPlanetIncome "InfoCardIconCombinedPlanetIncome"
InfoCardIconFleetUpkeep "InfoCardIconFleetUpkeepPhase"
InfoCardIconCapitalShip "INFOCARDICON_CAPITALSHIP_PHASEBATTLESHIP"
InfoCardIconFrigate "INFOCARDICON_FRIGATE_PHASESCOUT"
InfoCardIconTradeShip "INFOCARDICON_TRADESHIP_PHASE"
InfoCardIconRefineryShip "INFOCARDICON_REFINERYSHIP_PHASE"
MainViewIconOverlayCapitalShipLevel0 "MainViewIconOverlayCapitalShipLevel0"
MainViewIconOverlayCapitalShipLevel1 "MainViewIconOverlayCapitalShipLevel1"
MainViewIconOverlayCapitalShipLevel2 "MainViewIconOverlayCapitalShipLevel2"
MainViewIconOverlayCapitalShipLevel3 "MainViewIconOverlayCapitalShipLevel3"
MainViewIconOverlayCapitalShipLevel4 "MainViewIconOverlayCapitalShipLevel4"
MainViewIconOverlayCapitalShipLevel5 "MainViewIconOverlayCapitalShipLevel5"
MainViewIconOverlayCapitalShipLevel6 "MainViewIconOverlayCapitalShipLevel6"
MainViewIconOverlayCapitalShipLevel7 "MainViewIconOverlayCapitalShipLevel7"
MainViewIconOverlayCapitalShipLevel8 "MainViewIconOverlayCapitalShipLevel8"
MainViewIconOverlayCapitalShipLevel9 "MainViewIconOverlayCapitalShipLevel9"
EmpireWindowFindIconOwnedColonyShips "EmpireWindowFindIconOwnedColonyShipsPhase"
EmpireWindowFindIconOwnedScoutShips "EmpireWindowFindIconOwnedScoutShipsPhase"
EmpireWindowFindIconOwnedCapitalShips "EmpireWindowFindIconOwnedCapitalShipsPhase"
EmpireWindowFindIconOwnedPlanetsWithResourceAsteroids "EmpireWindowFindIconOwnedPlanetsWithResourceAsteroidsPhase"
EmpireWindowFindIconOwnedPlanetsWithFactories "EmpireWindowFindIconOwnedPlanetsWithFactoriesPhase"
EmpireWindowFindIconOwnedPlanetsWithUpgrades "EmpireWindowFindIconOwnedPlanetsWithUpgradesPhase"
EmpireWindowFindIconOwnedPlanetsWithCivilianSlots "EmpireWindowFindIconOwnedPlanetsWithCivilianSlotsPhase"
EmpireWindowFindIconPlanetsWithArtifacts "EmpireWindowFindIconPlanetsWithArtifactsPhase"
UserActionIconAttack "ACTIONICON_CAPITALSHIP_ATTACK"
UserActionIconStop "ACTIONICON_CAPITALSHIP_STOP"
UserActionIconCreateFleet "ActionIconCreateFleet"
UserActionIconDisbandFleet "ActionIconDisbandFleet"
UserActionIconRetreat "ActionIconRetreat"
UserActionIconSetRallyPoint "ACTIONICON_SETRALLYPOINT"
UserActionIconOpenModulePage0 "ACTIONICON_PLANET_OPENPLANETMODULEMANAGEMENT_ORBIT0"
UserActionIconOpenModulePage1 "ACTIONICON_PLANET_OPENPLANETMODULEMANAGEMENT_ORBIT1"
UserActionIconCloseModulePage0 "ACTIONICON_PLANET_CLOSEPLANETMODULEMANAGEMENT_ORBIT0"
UserActionIconCloseModulePage1 "ACTIONICON_PLANET_CLOSEPLANETMODULEMANAGEMENT_ORBIT1"
UserActionIconOpenPlanetCapitalShipManagement "ACTIONICON_PLANET_OPENCAPITALSHIPMANAGEMENTPHASE"
UserActionIconClosePlanetCapitalShipManagement "ACTIONICON_PLANET_CLOSECAPITALSHIPMANAGEMENT"
UserActionIconOpenPlanetFrigateManagement0 "ACTIONICON_PLANET_OPENFRIGATEMANAGEMENTPHASE0"
UserActionIconOpenPlanetFrigateManagement1 "ACTIONICON_PLANET_OPENFRIGATEMANAGEMENTPHASE1"
UserActionIconClosePlanetFrigateManagement0 "ACTIONICON_PLANET_CLOSEFRIGATEMANAGEMENT0"
UserActionIconClosePlanetFrigateManagement1 "ACTIONICON_PLANET_CLOSEFRIGATEMANAGEMENT1"
UserActionIconOpenSquadManagement "ACTIONICON_CAPITALSHIP_OPENSQUADRONMANAGEMENT"
UserActionIconCloseSquadManagement "ACTIONICON_CAPITALSHIP_CLOSESQUADRONMANAGEMENT"
UserActionIconOpenShipAbilityManagement "ACTIONICON_CAPITALSHIP_OPENCAPITALABILITYMANAGEMENT"
UserActionIconCloseShipAbilityManagement "ACTIONICON_CAPITALSHIP_CLOSECAPITALABILITYMANAGEMENT"
UserActionIconOpenShipTacticsManagement "ACTIONICON_CAPITALSHIP_OPENMANAGETACTICS"
UserActionIconCloseShipTacticsManagement "ACTIONICON_CAPITALSHIP_CLOSEMANAGETACTICS"
UserActionIconPurchaseCapitalShipLevel "ACTIONICON_CAPITALSHIP_TOGGLEPURCHASENEXTLEVEL"
UserActionIconOpenPlanetUpgradeManagement "ActionIconPlanetOpenUpgradeManagement"
UserActionIconClosePlanetUpgradeManagement "ActionIconPlanetCloseUpgradeManagement"
UserActionIconUpgradePlanetPopulation "ActionIconPlanetUpgradePopulation"
UserActionIconUpdatePlanetInfrastructure "ActionIconPlanetUpgradeInfrastructure"
UserActionIconUpgradePlanetArtifactLevel "ActionIconPlanetUpgradeArtifactLevel"
UserActionIconUpgradePlanetHome "ActionIconPlanetUpgradeHome"
UserActionIconUpgradePlanetCivilianModules "ActionIconPlanetUpgradeCivilianModules"
UserActionIconUpgradePlanetTacticalModules "ActionIconPlanetUpgradeTacticalModules"
UserActionIconBuildResourceAsteroidExtractor "ActionIconBuildResourceAsteroidExtractor"
UserActionIconPing "BottomWindowButtonPing"
UserActionIconPingAllyAttack "ActionIconPingAllyAttack"
UserActionIconPingAllyDefend "ActionIconPingAllyDefend"
UserActionIconPingAllyStop "ActionIconPingAllyStop"
UserActionIconToggleZoomToCursor "ACTIONICON_TOGGLEZOOMTOCURSOR"
UserActionIconToggleScuttle "ACTIONICON_TOGGLESCUTTLE"
UserActionIconOpenRenameWindow "ACTIONICON_OPENRENAMEWINDOW"
UserActionIconChangeAutoAttackRange "ACTIONICON_CAPITALSHIP_CHANGEAUTOATTACKRANGE"
UserActionIconChangeCohesionRange "ACTIONICON_CAPITALSHIP_CHANGECOHESIONRANGE"
UserActionIconOpenEscapeMenuScreen "ActionIconOpenEscapeMenuScreen"
UserActionIconOpenNPCScreen "ActionIconOpenNPCScreen"
UserActionIconOpenResearchScreen "ActionIconOpenResearchScreenEnabled"
UserActionIconOpenPlayerScreen "ActionIconOpenPlayerScreen"
UserActionIconToggleEmpireWindowStacked "ActionIconToggleEmpireWindowStacked"
UserActionIconToggleIsAutoPlaceModuleActive "ActionIconToggleIsAutoPlaceModuleActive"
researchScreenData <--- this is all the blocks for the parts of each section of research (like combat, civilian, fleet, etc)
Combat
blockCount 3 <--- number of blocks, this cant be changed i dont think.
block
area [50, 93, 690, 192] <--- list all the possible blocks that research icons can be placed. you can make them biger or smaller but thers a limit to the entire space in the given window. for instance, there is no scrool on your research screen so all these blocks combined can only be a max of so high and long, no matter what you do you cant change that, but you can change the individual size of each block (or it least you should be able to since vasari i velieve has a smaller bottom research part than other races)
backdrop "ResearchScreenBlockBackdropCombat0Phase"
tierIndicatorBackdrop "ResearchScreenBlockTierIndicatorCombat0Phase"
title "IDSResearchScreenBlockTitleCombat0Phase"
picture "ResearchScreenBlockPictureCombat0Phase"
block
area [50, 295, 690, 144]
backdrop "ResearchScreenBlockBackdropCombat1Phase"
tierIndicatorBackdrop "ResearchScreenBlockTierIndicatorCombat1Phase"
title "IDSResearchScreenBlockTitleCombat1Phase"
picture "ResearchScreenBlockPictureCombat1Phase"
block
area [50, 449, 690, 192]
backdrop "ResearchScreenBlockBackdropCombat2Phase"
tierIndicatorBackdrop "ResearchScreenBlockTierIndicatorCombat2Phase"
title "IDSResearchScreenBlockTitleCombat2Phase"
picture "ResearchScreenBlockPictureCombat2Phase"
NonCombat
blockCount 3
block
area [50, 93, 690, 192]
backdrop "ResearchScreenBlockBackdropNonCombat0Phase"
tierIndicatorBackdrop "ResearchScreenBlockTierIndicatorNonCombat0Phase"
title "IDSResearchScreenBlockTitleNonCombat0Phase"
picture "ResearchScreenBlockPictureNonCombat0Phase"
block
area [50, 295, 690, 144]
backdrop "ResearchScreenBlockBackdropNonCombat1Phase"
tierIndicatorBackdrop "ResearchScreenBlockTierIndicatorNonCombat1Phase"
title "IDSResearchScreenBlockTitleNonCombat1Phase"
picture "ResearchScreenBlockPictureNonCombat1Phase"
block
area [50, 449, 690, 192]
backdrop "ResearchScreenBlockBackdropNonCombat2Phase"
tierIndicatorBackdrop "ResearchScreenBlockTierIndicatorNonCombat2Phase"
title "IDSResearchScreenBlockTitleNonCombat2Phase"
picture "ResearchScreenBlockPictureNonCombat2Phase"
Artifact
blockCount 1
block
area [9, 49, 776 , 631]
backdrop "ResearchScreenBlockBackdropArtifact0Phase"
tierIndicatorBackdrop ""
title ""
picture ""
Fleet <--- this tab has 2 researches for diffrent things, given that its a unique tab and all, the pictures are already placed here.
blockCount 2
block
area [7, 62, 784 , 328]
backdrop "ResearchScreenBlockBackdropFleet0Phase"
tierIndicatorBackdrop ""
title "IDSResearchScreenBlockTitleFleet0Phase"
picture ""
block
area [7, 348, 784 , 328]
backdrop "ResearchScreenBlockBackdropFleet1Phase"
tierIndicatorBackdrop ""
title "IDSResearchScreenBlockTitleFleet1Phase"
picture ""
capitalShipSlotLevelPicture-0 "ResearchScreenCapitalShipSlotLevelPicture0Phase"
capitalShipSlotLevelPicture-1 "ResearchScreenCapitalShipSlotLevelPicture1Phase"
capitalShipSlotLevelPicture-2 "ResearchScreenCapitalShipSlotLevelPicture2Phase"
capitalShipSlotLevelPicture-3 "ResearchScreenCapitalShipSlotLevelPicture3Phase"
capitalShipSlotLevelPicture-4 "ResearchScreenCapitalShipSlotLevelPicture4Phase"
capitalShipSlotLevelPicture-5 "ResearchScreenCapitalShipSlotLevelPicture5Phase"
capitalShipSlotLevelPicture-6 "ResearchScreenCapitalShipSlotLevelPicture6Phase"
capitalShipSlotLevelPicture-7 "ResearchScreenCapitalShipSlotLevelPicture7Phase"
capitalShipSlotLevelPicture-8 "ResearchScreenCapitalShipSlotLevelPicture8Phase"
shipSlotLevelPicture-0 "ResearchScreenShipSlotLevelPicture0Phase"
shipSlotLevelPicture-1 "ResearchScreenShipSlotLevelPicture1Phase"
shipSlotLevelPicture-2 "ResearchScreenShipSlotLevelPicture2Phase"
shipSlotLevelPicture-3 "ResearchScreenShipSlotLevelPicture3Phase"
shipSlotLevelPicture-4 "ResearchScreenShipSlotLevelPicture4Phase"
shipSlotLevelPicture-5 "ResearchScreenShipSlotLevelPicture5Phase"
shipSlotLevelPicture-6 "ResearchScreenShipSlotLevelPicture6Phase"
shipSlotLevelPicture-7 "ResearchScreenShipSlotLevelPicture7Phase"
shipSlotLevelPicture-8 "ResearchScreenShipSlotLevelPicture8Phase"
gameOverWindowData <--- Screen that pops up when you win or loose. Also the text that goes with it.
hasWonPicture "GameOverDialogHasWonPicturePhase" <--- pic (usualy a .tga file)
hasLostPicture "GameOverDialogHasLostPicturePhase"
themeBackdropBrush "GameOverDialogPlayerThemeBackdropPhase" <--- not 100% sure what this is, think its the button layout or the engraved out part which contains the text/buttons.
hasWonStatusFormatStringId "IDSGameOverDialogHasWonStatusPhase" <--- the coment that is displeyed when you win/loose
hasLostStatusFormatStringId "IDSGameOverDialogHasLostStatusPhase"
hasWonPhraseStringId "IDSGameOverDialogHasWonPhrasePhase" <--- the coment when you win or loose
hasLostPhraseStringId "IDSGameOverDialogHasLostPhrasePhase"
aiNameData <--- possible names for the ai when they play as the race
nameCount 10
name "IDSPlayerAINamePhase0"
name "IDSPlayerAINamePhase1"
name "IDSPlayerAINamePhase2"
name "IDSPlayerAINamePhase3"
name "IDSPlayerAINamePhase4"
name "IDSPlayerAINamePhase5"
name "IDSPlayerAINamePhase6"
name "IDSPlayerAINamePhase7"
name "IDSPlayerAINamePhase8"
name "IDSPlayerAINamePhase9"
raceNameParsePrefix "PHASE"
raceNameParsePrefixFallback "TECH"
numResearchFields 4 <---- the names displeyed on the research selection window. (fleet, combat, civil, artifact)
field "IDS_PHASE_RESEARCHFIELD_COMBAT"
field "IDS_PHASE_RESEARCHFIELD_EMPIRE"
field "IDS_PHASE_RESEARCHFIELD_ARTIFACT"
field "IDS_PHASE_RESEARCHFIELD_FLEET"
playerThemeGroupName "PlayerPhase" <--- not sure what thies does.
playerPictureGroupName "PlayerPhase" <--- i believe this is for the pictures (of the avitars that you choose)
if i messed something up somewhere, notify me in a PM. more to come as far as setting up other files like research and ships/buildings.