Well, while it's hard to disagree with anything specific said above, I thinkthe diplomacy does add to the game, and does allow players to build allies and thereby win games that would not otherwise be possible. I believe the current diplomacy option in Sins is better than the diplomacy options in other RTS games I've played. But if you don't like it, then lock the teams.[/quote]
Locking the teams because the AI thinks 9vs1 is a goodthing is kinda a bandaid and not a solution, it would be better if it worked rather than we be *forced* to turn of a part of the game. Though many ppl found it random and fucked up the way it was done in MOO3 was great when you got the fish friends, human lovers and rockeates down. I still have fond memories of the diplomacy in Empire Earth aswell so it is possible to do.
[/quote]On the subject of cheats, I think it's well known the AI gets extra incomes on hard & unfair levels, but again that's pretty standard in most RTS games, again if you want a level playing field chose lower level opponents.
true that, I can't remember an RTS game where this was not part of the AI getting harder on *hard* settings. IMO it's still a bad way of doing it, I can understand an easy AI wating a fleet on a no gain attack, but having an Ubfair AI do the same by keep sending raidforces that wouldent threaten a flea to border world fortresses is kinda meh. The AI should get upgraded as you increase in difficulty.
another point is the way it desides to build ships. try and NOT kill a specific type of ships and at some point the comp will have a fleet made up almost entirely of that type. It seems like it just builds based on some algoritme and does not really make *smart* choices, at least it could get hardcoded to make a fleet core that makes sence, i still lol at the battle i had with 40+ lrf as main dps and the ai used a fleet made up of 70% flak frigs