Should the expansion have been called Sins of a Solar Empire: Stalemate?
Probably so. And if you like my line so much then give me some Karma you cheapo .
OK STARBASE ONLY COMMENTS PROS and CONS:
The starbase isnt big enought. When i saw the videos they looked HUGE, when i pplayed it looked so small. With Starbases BIGGER IS BETTER.
The Raloz Heavy Contructor shoudl also be BIGGER and should be produced at the CAPITAL SHIP YARDS.
STARBASE should be more EXPENSIVE and more powerfull. Also if it's powerfull and expensive the 1st one should maybe be free but that is to be determined after everything else about them has been fixed.
Weapons Systems: This upgrade works well and as intended. But one side note the starbase is anly capable of shotting at one target even thou on the oposite side they are otehr targets teh base could also shoot at. So it need to be able to shoot at as many enemies as it can.
Structural Integrety: This upgrade also worrks fine an as intended: How ever the base is very weak even when fully upgraded. IT could use some more HP. But what ti needs most is more hull and sheild regeneration rate. Rigth now the rates are so low that very small fleet have no trouble outdamaging the repair rate.
Hanger capasaty: This upgrade also works as intended but its completly useless. They are 3 lvl to purchases and it only give out 2 strike craft. It should give out atleast 4 or Idealy 5 strike craft per lvl. Easy to fix.
Trade Facilaties: Works fine as intended, how ever it is underpowered. 0.8 credits at lvl 1 and onyl 1.5 at lvl 2. Would recomend 2.5 at lvl1 and 5 at lvl2 or have the rates increase by 0.25 at lvl1 and 0.5 at lvl2 per trade port you have in the same gravwell.
Auxiliary Gouvernment: Abilaty does not work, enemy still able to bomb planet and destroy it and you lose control. I dunno how exactly this was supposed to work but simply making the planet invulnerable while a starbase in orbit has this upgrade is the simplet fix IMHO.
Construction Bays: Seems to be working appropriately. But Graficaly it migth have to issue sicne the orange sparks from construction see to be misplaced and are aiming away from the base instead fo towards the ship being built.
Docking BOOMS: Great abilaty i find it very usefull. The bad point is that at lvl2 the abilaty has no range. But that is easy to fix. For the moment does not seem to be overpowered but more testign will be need when lvl2 is fixed.
Safety overide Protocole: Lvl1 does 4000 dmg, Lvl2 Does 8000 dmg. Thsi might be overpowered and the worst part is that when you research this abilati is come online as autocasted which is VERY VERY BAD. I'll have balancing ideas for this abilaty when i think of them soem more. But right now it make a big boom instanly.
In General the starbase are way to cheap to get, and also much to weak 1 cap 20 or so longrange frigates and a few repair ships can easyly solo a full upgrade base. Wich means topedo ships arent needed and are overkill againts a base.