The Revelation Battlecruiser for the Advent will use its Clairvoyance ability (one of my favorites) whenever you tell it to jump to another planet. I always deactivate the auto-casting of the ability (I like to choose what I am looking at). Because of this, it will just sit at the planet and you have to give the command to move, twice (once because the ability will be used, stopping the ship, and again because the ability is in its cooldown phase, so you can move the ship).
This wasn't an issue before Entrenchment, but has appeared now (I play as the Advent a lot). It would stop moving when you use the ability before, but now the ability will be activated when you tell the SHIP to move. 
To say it again, here's what happens:
-The capital ship is selected and has the ability Clairvoyance (which has its automatic casting turned off), it is sitting in the gravity well of Planet A.
-an order to go to a planet is given, Go to Planet B.
-Clairvoyance is activated, and Planet B is visible, but the capital ship stops.
-Often times I find myself wondering why a planet has not been conquered yet only to realize that the capital ship is still at Planet A.
Just thought I'd let you guys know, I believe this also prevents the fleet, that the BattleCruiser is in, from moving too. I'm not 100% sure though, so I'll have to try it again later tonight. Great game though, you guys are absolutely awesome. I am currently in college to hopefully work for a gaming development company, and I look to you guys as ideal role models for the principles in gaming studios! 