Thought they already had custom GUI icons and textures already
Also I kinda snuck in 2 extra starbases for the gas giants, I mean common, their gravity wells are massive. No way in hell would someone just build ONE starbase and expect it to cover ALL that area all by it's lonesum.
2 was fine, but 3 gives a nice variety of placement options since they can be "phased in" at about any direction thanks to all their moons >.>
I've been working on a little mod myself, calling it "embellishments" it makes the planetary "traffic" look a little more realistic/smoother, the fighter "tails" now stay long enough where you can actually make out their paths, it's pretty neat, just need someone to alter the planet elevator .entity files to make them slightly larger, and I lack any kind of modeling know how on that one but I'm tinkering with it. I also altered all the planetary defensive turrets so they're worht a damn, mainly their abilities.
Gauss: Increased dmg and cooldown of it's heavy gun, made the armor reduction - 1 but stackable to -5 and increased missile range to 5000, dmg to 100, and cooldown to 60 seconds. It may sound OP or nerfed but trust me, I tested them thoroughly and they can rip apart small numbers and do decent dmg against fleets. anti-module frigates are HIGHLY recommended lol
Beam Def: added synergy's stack to 5 from 4, it's enough
Addy Hangars: made shield regen stack-able to 2 so the regen is 8 from 4. so 1 hangar adds +4 shield regen, 2 make it 8,and 5 hangars, it's still 8
Missile defense: added the charged missile ability from the LRM frigates for vasari, still working on their activation but it's looking very promising, and I raised their volly from 2 to 3
Overall it hasn't made gameplay too different besides the defenses(minus a starbase) are a little more difficult to deal with than just steamrolling with a ton of anti module frigates.