It was a compression issue. they got corrupted in the process somehow, that's why they wouldn't convert again.
No, it was not a compression issue, it was a conversion issue. I have the text files that were never converted over. Once I converted copies of them to binary, the files broke and the game crashed. Trying to convert the copies back to text failed. I repeated the process half a dozen times. Every single time, the files broke when they got converted to binary. Just those six. Compression was never even used in my testing to figure out what happened because the problem occurred before that step. Coincidentally, the files included in the archive match up with the broken binaries almost perfectly after they are uncompressed which means winRAR didn't screw anything up at all on either end of the compression/decompression. Trust me, this isn't my first day on the job, I know how to track down problems and accurately pin down the source. I run everything in text form on my end, whenever I release something, I convert it to binary because binary loads faster and prevents people from tinkering with the files, thus I sometimes miss things like that... But who really cares when it's easily fixable.
Never had issues before with those files.
Neither have I, don't know why this time it decided to be picky as hell and stop working, but I do remember having this problem with an early release of yours when I tried converting everything back to text it wouldn't work, but the game didn't crash either, then in an update you put out everything in text, so I got what I wanted without having to ask.
Hey stant, we need an updated string file for those same abilities.
Was thinking about it, but that would have delayed the release of the pack and I wanted it out while people were still not in school, not at work, wasting time playing games, etc. That's how the big guys do it right? Release buggy content and patch later. Honestly, though, it's been so long since I played, I completely forgot about the missing strings. Will work on that.
Upon the flagship's death it makes another "creator" craft to spawn a new one.
That's why it's called an escape pod. I could however make it fake build something (by that I mean build in spirit, not actually build) by way of disabling movement and making the self destruct take much longer before it actually happens and calls in the flagship. This way you would have to start the process in a relatively safe place or risk having the escape pod blown up. Thoughts?