First, I would like to say that I LOVE this game & I love Entrenchment, I really do, and I would like to thank everyone for making/helping this game grow into the BEST RTS ever. And since we’re in BETA right now, I would like to make a few recommendations:
I would like the option to turn on/off the FALLOUT upgrade. It would be a very welcome change, especially when I want to colonize with no penalty to population growth right after bombardment is done. The fallout upgrade is better suited when raiding enemy colonies. Also, once siege frigates are done bombing a world, they head directly for enemy ships/defenses; I would like them to do like a colony ship and just go back to the edge of the gravity well. They are too expensive & weak to go into battle. They also require too much supplies, dropping from 14 to 12 would be good.
Torpedo Cruisers only take 8 Supply points; this should be tripled to 24. With this increased in supplies, the hull & shields should be doubled. Also Torpedo cruisers should NOT be able to target ships; only structures. And like Siege frigates, I would like them to go back to the edge of the gravity well when they’re done destroying structures. Torpedo Cruisers should be rare & dangerous.
TEC Torpedo Cruiser; Hull: 754, Shields: 330, Supplies: 8
Modified TEC Cruiser; Hull: 1508, Shields: 660, Supplies: 24
Light Carriers are too well protected; dropping hull/shields is a MUST. Carriers are not design for combat, but for support. If an enemy ship reaches your carrier, you should be very afraid, but right now they can absorb a ridiculous amount of punishment. I vote to decreased hull & shields of Carriers by 66%. Don’t believe me, think about this:
TEC Siege frigates have; Hull: 585, Shields: 270, Supplies: 14
TEC Light Carriers have; Hull: 2054, Shields: 780, Supplies: 14
Modified TEC Carrier; Hull: 700, Shields: 265, Supplies: 14
That’s 4 times the hull & 3x the shields. Also, Carriers are much more versatile & less likely to go into battle. A carrier with 700 hull & 265 shields is more than enough. This is my strongest recommendation!!!!
Vasari Charged Missiles Upgrade:
This ability sounds nice on paper, but during play it can become a nightmare. It’s a good ability, but when it comes time to retreat, I feel sorry for my ships stuck in the enemy gravity well. I would recommend making the ability a PASSIVE one without disabling the engines. But to make sure it’s well balance, I would make the Increased Weapon Range for the Kanrak Assailant only & the Area of Effect Attack for the Junsurak Sentinel only.
If anyone agrees or disagrees, please let me know! I sure hope someone at Stardock/Ironclad is reading this!