alright, so, i realise that the final entrenchment is coming out in like 2 days (OMGZ), but ive noticed a few things that tick me off in entrenchment and would like changed... now, these are my opinions, but feel free to post your own, maybe som dev will read this and think of putting it in the next update.
SO:
i really hate having the starbases appear in the empire window, there should be a way to turn them off
for instance, im playing areolian sector (or however you spell it) right now, its the map with like 9 stars and 100 something planets, all connected by wormholes. so, if i want to create a huge trade network (or even just to secure each star system), i need lots of starbases, means the empire tree gets VERY cluttered, and i have to keep scrolling up (which in itself is an exercise in tedium, because the empire window thinks i want to see my fleet in reference to the planet - which i dont - and so automatically scrolls back down again)
i think the less cluttered the empire window the better. by all means make it an option, turn starbases on/off in the empire window, but atm, its rather irritating
next, i think that starbase based strikecraft hould not show up in the ships tag on planets... its hard to describe, you know when you scroll out from a planet far enough that you see an icon of the planet, plus small bars indicating the number of orbital structures, ships, enemy ships etc? at the moment, starbase based strike craft appear as friendly (belonging to you) ships, its a little confusing, especially when i want to muster all my forces for a single push, or make sure i havent manufactured too many ships for each fleet etc
i also think that mines should be scuttle-able even after they have been built... i mean, its a mine, the device for destroying it is already in place so... point is i was against a hard AI opponent, and for some reason he mustered his entire fleet capacity at one of my planets. this planet was fully developed and defended, starbases, gauss cannons, strikecraft, mine capacity full, small-ish defending fleet. however, i had to cover like a 100 degree slice of the GW with mines to defend it effectively. now, the enemy AI kept sending his fleet to the same spot on my GW and everytime i turned him back, but the area of the mine field he kept entering was becoming less and less effecient at repelling his fleet because the mines had been rebuilt elsewhere.
so long story short, you should be able to scuttle mines to redistribute them accordingly. id also like the old system of showing how many mines you had built (at least in the TAC structures window) so u can plan how many more and where to build your remaining mines
i also would like to have at least 2 or 3 starbases allowed in gravity wells. at present, you can build 4 starbases in a suns GW, so i dont see why a wormhole should have less?
also, im not sure if this is right or not, but it seems that anti-structure cruisers dont do damage against ships... i mean, they will fire on them, but they dont do any noticable damage, at least not when scaled against the damage on structures. i understand, for realism and balance, if you could blast ships they way you blast structures, then every other ship becomes useless, however, maybe include some light lasers or something, maybe a mode that fires cluster bombs which do (MUCH) less damage but have AOE? or else make it that smaller ships (frigs, cruisers) can evade but caps get hit more often? (im not so fussed about this point, but it seems weird to me, especially if the anti structure cruisers are programmed to shoot at ships...?)
thats all atm, i hear entrenchment is coming out Feb 25... if thats true then there may not be time for these to be implemented... though there are always later patches 
speaking of which, a little off topic, but i still get a mini-dump (2 to be precise, since the new update) every now and then... maybe that patch will come sooner than we think? 
so, what are your thoughts?