I agree cap ships need some tweaking but thats all. The game is very balanced. What Cykur says is so true. First off you are trying to make caps into uber mass killing machines and that would be very bad. How mad does it make you when player catches 30 of your lrf in a barrage. Caps are a huge investment but so is alot of frigs. Fleets should not be made of caps but mostly frigs. Caps are a risk but if they work they have excellent rewards.One thing I agree with is the price to up their levels costs too much.Level 4 is fine imo.To fix the experience problem just make it so experience isnt divided between caps or at least make the penalty small.The advents reasearch for caps to gain experience needs to be much lower on tier level.By the time you can research it you already have caps at high levels and a progen to relevel any lost thus making it way to expensive to even try for.
RAPTURE:Domination is not op. It works perfect imo. To capture 4 ships it takes 4 minutes. That is a long time and as you pointed out its hard to keep a cap alive for that long against a competent fleet. If it was temporary this ability would be worthless. The thing I dont like is when you capture a ship it loses all armor,weapons,and hull upgrades which isnt right. If you can keep you rapture alive to this level and in battle long enough then its your reward and the other persons fault for not killing it.Its not a battle ending ability but turns the tide of a close battle which is perfect.
Vengeance is a defensive ability for a single unit like a cap ship and works well. If you are gonna focus fire on my cap you will pay.You cant use it much for frigs.Be nice if its cooldown equaled how long it lasts.
PROGEN:It is great. Shield restore makes sense for keeping itself alive. Malice needs to last for 15 sec so it isnt so hard to use and it would be fine.It is exetrmely hard to time with cb.You only have 2sec of leeway.The prob with malice is its only worth using against a unit like a cap that can soak up alot of damage. This needs to be easier to use.
RADIANCE:This is a great ship.Detonate am is a good ability.My only complaint is if it doesnt do damage if the target runs out of am.If it did more damage this would be great but a small amount like 20% more than it does.Animosty WOULD be great if it worked but it doesnt. CB could have a lower cooldown.Armor ability is great.
HALYCON:It needs to start out with 3 squads.2 is less than a standard carrier.Its abilities are great. Tele push could use a bit less am.Its main purpose is to deal with sc.
REVELATION:This ship needs some tweaking.Its abilities are nice but not practical for mp at all. Hysteria is not worth it.Clairvoyance is not needed because you have scouts.
EVACUATOR:The egg is op. The nano needs to be nerfed. It needs to go -1,-2,-3 armor and I think it would be ok.I would suggest switching nan with missile swarm which makes more sense for clearing militia.The egg has globe trotter abilities and could be broken up a bit.
SKIRANTRA:Level 6 ability is fine.It is better then domination because it is instant 3 hc. The rapture only capture 1 and takes 1 from your fleet=2.The earlier and faster you can influence a battle the more you will come out on top. This cap shines for its keeping sc alive and other ships too. It is great for this I have seen it.
MARZDA:Ship is fine the way it is.
KOL:Guass am could be reduced a bit.
DUNOV:I agree abilities should not be face dependant.Other than that it is good ship.
AKKAN:Could use a colo buff.Target uplink a small tweak.
SOVA:Ship needs some buffs.For its level 6 i would suggest make it last longer and give a bonus to build rates of all carriers in well.Increase battery damage.
The only other thing I would suggest is to make a high tier research to increase mitigation on caps only.This would help in larger fleet battles.