AND ok, I need to clarify my views on capitals ships in current state and write some responses in general.
First of all, I don't say all capital ships suck. I highly suggest you to read carefully (not just reread, not required. Just read 'carefully') what I wrote on the thread.
What we have a problem with capital ships is that some of them are just purely excellent while others are underwhelming.
This immediately leads to the answer to those who think the game is 'fine' 'ok' 'balanced'.
It is not.
Yes, all ships have their uses and can be used on certain situation, BUT it does not indicate that they are 'fine'
That's some serious logical flaw here.
For instance, I see someone saying that certain caps are useful because they can stop Mazda firing missile barrage.
Then my question is "And then?"
See, I have always been saying in both forums and games, that specialized ships are NEVER be useful.
Because once you reach the environment that their abilities are not needed, they become just a waste.
So say you choose Antorak and I choose Mazda, and we both have similar size of armies.
We fought, and in ideal situation, your Antorak successfully blocks my Mazda from firing Missile Barrage.
But what's next?
See, other than the instnace chasing phase jumping wounded capitals (and that's actually not that helpful with Distort Gravity due to micro issues) Your Antorak is inefficient in actual combat situation. Maybe it is useful to cripple my production and easiler reinforcement using phase gate, but in the end my Mazda does much more damage.
See, Antorak is wonderful on paper; it is quite versalite ship. It can cripple other caps, do faster phase jump, some planet crippling, and finally being mobile temporary phase gate.
But the problem is that OVERALL effiency from those sounding good abilities is smaller than more popular capital ships, like the egg.
See, only thing the egg lacks is crippling ability (hence risking the whole fleet disappear) but if you could (partially) avoid it using some micro, you are almost guaranteed to kill that annoying Mazda quite easily.
And hey! the egg has some better solution for planets; instead of merely crippling, it can actually do some serious siege damage + extra cash for the player.
The overall effiency between the egg and phase support cap is there.
Now in multiplayer, pretty much everyone WANTS to WIN.
In order to WIN, they must use BEST things, while waste NO MONEY on not so best ones.
The egg is surely the BEST, while Antorak is not so best (funny thing is that bot ships have to be in support role)
The conclusion is almost NO ONE uses Antorak now.
It is same story on the fact that (no 'almost' here) NO ONE uses Sova unless in really tight map.
Antorak was used quite more often because of certain balance situation made Antorak quite useful. Now the element got nerfed, making Antorak also useless as well.
The only solution for this is we either; nerf the egg and the mothership to hell so every capital ships are just so-so, or we buff rest of ships to close the gap between those two good ones and others.
Seems former solution is much less work required, but then we face another problem: the effiency of capital ships in general.
Some says buffing capitals will make other ships less appealing, but that's completely wrong.
IN current state capitals are AT best SUPPORT ships. They are not meant to be damage dealers (yes, not even Mazda) nor damage absorbers.
As I said in my comprehensive guide for this game, they are mages in RPG game.
They are hella weak and only thing they can do is to SUPPORT other ships. And in current state, only way to support other ships is to use abilities.
In current state, IMO, other than the egg, mothership or Mazda (and some more in some specific situation) they are not so useful in terms of cost (this can be argued)
You guys keep forgetting the fact that you need a separate facotry, separate fleet research (and it is tied to normal fleet keep research) and experiences for buying abilities.
They are not 3000/500/250 ships, they are MUCH more expensive. You need to do more research to get more than 1 capital (and it gets insanely expensive) and it does not cover the fact that YOU have to 'train' them (either buying, or put them into intense late battle) to make them useful.
Most of them are not useful until they reach level 6, and some of them are still not useful even at level 10