Sins of a Solar Empire: Entrenchment Feature List
(Reference supplement to "What's New in Entrenchment?")
"After nearly 15 years, the war which raged across dozens of star systems is nearing a stand-still. The great fleets of the Trader Emergency Coalition, the Vasari Empire and The Advent are near stalemate. With the fronts temporarily stabilized, there is time to regroup, and entrench. Great defensive battlestations are being deployed and critical choke points fortified. Will this buy the TEC, Vasari or Advent enough time to organize an all-out offensive?"
Entrenchment is the first micro-expansion for Sins of a Solar Empire, adding new structures, new technologies, and numerous other improvements to one of the most popular and award winning PC titles of 2008.
Explore entirely new strategies with new units like star base, mine layers, and defense busters and brand new research technologies to customize and improve them. Each race relies more on their unique strengths than ever before, resulting in new defensive options and the necessary evolution of new offensive strategies.
-Build & Customize Massive Star Bases
-Fortify your Empire with new Defenses and Mine Fields
-Take on the Challenging New AI
-Rain destruction with New Defense-Busting Capabilities
-Lose Yourself in Striking new Visuals
-Make it your Own with Extensive New Modding Capabilities
-Get Right to It with Faster Play Options
-Reap the Rewards of Extensive Player Feedback
-Build & Customize Massive Star Bases
-Easily the most powerful, expensive, faction unique and customizable units in the game.
-Make wise decisions on what you choose to upgrade - you can't have everything!
-Guard your flanks with star bases that can be optionally upgraded to take on entire fleets while your fleets punch through the enemy weak points.
-Use star bases offensively to setup strongholds in hostile territory and control neutral gravity wells.
-Move your ship production and repair facilities to the enemy frontline with the TEC Argonev's upgrades.
-Jump your fleet right to an enemy position and lead your fleet through a gauntlet of enemy defenses with the mobile and defense busting Vasari Orkulus.
-Disorient an enemy fleet and bring down a storm of telekinetically propelled meteoroids on them with the awe-inspiring Advent Transcencia.
-Punish rear line rushers by destabilizing outgoing phase lanes to cause massive damage and antimatter loss.
-Upgrade rear line star bases to boost your economy, culture and other non-military areas.
-Fortify your Empire with new Defenses and Mine Fields
-Establish local control and rock pirates with fields of TEC Proximity Mines.
-Mobility is key to the Vasari strategy; deploy both gravity and explosive mines anywhere in the galaxy.
-Ever the master of strike craft, the Advent adds to the swarm new fighter mines that convert to agile Homing Mines.
-Upgrade the TEC Gauss Defense to deal with both long range targets and swarms of close range targets using the optional Meson Bolt Cannon and Burst Rockets.
-Improve the Advent Beam Defenses with Synergy allowing them to amplify the damage and shields of other nearby platforms.
-The Vasari Missile platforms can now enable Disruptor Nanites allowing them to halt hull, shield, and antimatter restoration on affected enemies.
-Activate unique anti-fighter technologies to each faction's hangars in order to counter mass bombers and fighters and protect nearby structures and units.
-Even more and important research decisions to be made with new research subjects and an entirely new defense research tree.
-Take on the Challenging new AI
-Take even more pleasure in wiping out toasters with the new AI built on hundreds of lines of new code and over a year's worth of feedback.
-Much reduced occurrences of impossible cat and mouse games (aka AI constantly retreating). Completely new retreat logic that makes sure if you've got him trapped he'll face up to paying the piper or force a pyrrhic victory.
-Smarter auto cast, smarter target selection, smarter building, smarter strategic AI, smarter tactical AI.
-Hordes of new unique routines to manage all the new toys from star bases and mines to new abilities and research subjects.
-The machine knows when to bow to its master - when the situation is hopeless he knows when to quit, but you can always continue to mop him up if you aren't feeling merciful.
-Much much more.
-Rain Destruction with New Defense-Busting Capabilities
-The Vasari's Orkulus mobile star base can be upgraded specifically to annihilate enemy defenses and maintain control when the cleaning is done.
-The Advent's Adjudicator assault cruiser can engage multiple targets and devastate clusters of enemy turrets and resistance.
-The TEC's Ogrov Torpedo Cruiser is a ruthless mobile missile launcher that hits structures with the highest damage single target damage in the game.
-New anti-mine technologies are critical to secure safe passage both in and out of enemy territory and ensure the scout's value throughout the entire game.
-Lose Yourself in Striking New Visuals
-Star base and defensive unit meshes and effects change as they upgrade.
-Improved rendering engine with both better visual quality and more efficient execution.
-Dozens of stunning new effects.
-Gorgeous new skybox and more.
-Make it your Own with Extensive New Modding Capabilities
-New manifest system allows for multiple mod stacking.
-Experience more dynamic battles with the option to change ship attack behavior.
-Mods that only modify visuals can be played against players without the same mod.
-Many highly requested features added including multiple targets per bank.
-Lots of new exposed values to data drive.
-Options to show visual upgrading of almost every mesh in the game.
-Get Right to It with Faster Play Options
-Home planets are now much more important and are tuned to prevent stalls in the acquisition of resources during the early game.
-Optional "Quick Start" bypasses much of the initial tedium so you can get to the action and critical decisions sooner.
-New Anti-Structure capabilities make clearing out enemy gravity wells much faster.
-New HUD buttons make it easier to accelerate/ decelerate the single player game on the fly.
-Reap the Rewards of Extensive Player Feedback
-A year's worth of player feedback went directly into improving everything in the core game from user interface and balance to sound and optimization.
-An extended Entrenchment beta period involving both experienced and novice players helped refine the balance and shape the overall design into the best possible experience.
-Constant developer involvement with the community continues to hone both Sins and Entrenchment and will do so for a long time.
For more information visit What's New In Entrenchment?