that's so LOL
And better than the Skirantra, the Progen can also tank MB with Shield Restore. That's not the point.
The point is that no other lvl 6 cap ability comes close to competing with the power of a Missile Barrage. It is about the burden of countering a single ability and keeping that counter alive and ready. No other lvl 6 ability in Sins makes you unable to engage a fleet if you do not have an exact counter.
i DO agree though, the marza, no matter what people might say about whiners, IS imbalanced,
perfect example, i NEED to have atleast 1 capital ship-stunner ability ready for casting if there's a level 6 marza in the fleet
there's no other ship in soase that requires me to have this specific counter, if i dont ALL my ships will take heavy damage, and i'll lose 99% of my LRF's (1% has a lucky repair or is out-of range >.>)
marza level 6 = definatly my priority in combat, i wont madly attack it, instead i'll madly send my stunner ship up close and madly wait for the mad missle m.. m... barrage... and react by stunning it.... mad...
i'm happy with the new fixes coming in 1.03, they'll increase the time i have 2 stun it (which is exactly what we need(though 30 waves would've been preferred.. )) missle barrage on itself is not the problem, it's a fine ability,
it's the fact that zooming out 2 que up some reinforcement ships on the planet nextdoor can cost you the battle becuase you notice the MB swarm 2 late, really do hope this'll do the trick.... (+5 waves seems rather tiny)