Heinekus: I think I might go ahead and do that, but I do not think I will increase the starting number of squadrons. Will however change the ValueIncreasPerLevel to .89 as that will provide the same effect for a high level carrier cap.
Mooster: Well, the reason I am taking the pirates slowly is because with the current financial changes it take time to determine where an empire should stand strength wise at a given time compared to the vanilla version. That I believe is key into making the pirates balanced, as knowing that you can better avoid making them over or under powered. If I add vessels to the pirate raids I run the risk of overpowering players with large numbers that show up too early. I do plan on working in cap ships, but what I am currently working on is a way to get the pirate ships to themselves improve as the game moves on, so the reaper at the end of the game will be much stronger then the one at the beginning. For me it would be easier doing it that way.
@ wolfcat9: I have not had time to test this in RL as work has been busy, but one quick question. Are you comparing the current cost of the vessel at the time you do that, or the orginal cost? In the private beta the cost of vessels and structures goes up as the game progresses, so I am wondering if that might be what you are looking at. If it is a comparision with the current cost of the vessel, then I'm not really sure what could be causing it. The only thing the game will allow you to mod is how much a vessel will cost, not how much you get back when you cancel a build order.
As for lowering the cost of research, I will need to run some more tests as well as get some more feedback from the other lab rats on it. I personally like the fact that there is now always drive to obtain more resources and you can not really just sit back and be content with the income you currently have.
Dzhel: Well, I am currently looking to improve pirate ships as the game moves on, much like if they were also conducting research, so the reaper at the end game is much stronger then the reaper at the beginning. I am currently working on different methods on how to go about this.