I'm trying to create a Capital ability to spawn fighters at the edge of a system. I'm using FleetBeacon as a template. Directly spawning fighters seems like a no-go, so I've shifted to using SpawnSquad on a 'leader' frigate.
The fighters spawn alright so long as I give the frigate command points, except they tend to spawn waaaaaaaay outside the play area since apparently ships can use abilities while Dark-Fleet jumping in.


I've tried reducing the spawn time and removing the HyperIn type, but neither work.
I want the fighters to spawn immediately, which necessitates using "Anytime" rather than "OnlyInCombat" for the AI. I've also tried "OnlyWithNoOrder" but get the same results.
Curiously, if I switch the mesh to the TEC Carrier rather than the scout ship I'm using, it works far more reliably.
Any ideas?