You can still have "dps at all times" with "enough" carriers, that numbers is just 4x what it used to be.
And thats what keeps carriers inline now.Thats the only reason why carriers arent spammed like they use to be.
Nerfing flak = boosting carriers. You can't argue for one and say that the other is not a viable option.
J boosting carriers is what we need.
Carriers are powerful and should be.If there is no way to supress their sc then they are to powerful.Flak should be able to help do this but not as radical as it is now.If you cant supress the sc with flak+own sc combo then there is no reason to build flak because flak cant do enuf damage to the ship itself.If you mindlessly send your sc to their doom then the other player should have a chance to attack you before you rebuild the entire sc force,but your sc should not die in 2-3 passes as it is now.It should be hard to bring sc down but you should get something for doing it.If carriers are balanced in this way carriers will be the backbone but will not be spammed because if they lose all sc then they will be helpless for a short period.If carriers get old build back and can build sc super fast I ask you again why build anyother ship?
I would suggest you decrease the build rate penality to only 50%. Please try this first before tweaking the flak. Flak is useful against scouts, lrms and etc.... If you adjust the flak you may change the game too much.
jj I suggested to increase flaks damage to other ships to keep it useful.Flak will still be useful because its the only ship that can do damage to sc.Flak needs to do reasonable damage to ships and some to sc.