Yeah... Originally, it was going to be the advent one, but after completing the front, I decided it looked more Vasari-ish, so I changed a few things to make it look more like it should...
nice work! glad to see you're still taking my ideas into consideration despite my absence =D
so, considering its the Vasari Lancer, i have an idea... you know how the Vasari Starbase is really two parts (the battle section up top with all the guns and the big bloody ballsack at the bottom) connected by some sort of energy vortex?
well, why not do the same here? have the drive section with the flanking cannons out the back, have it taper to some sort of point, and then have the main gun/forward guns section taper out to what it looks like now?
atm, there is a sort of rounded section of hull just behind the gun, i would personally leave that and start the tapered effect from there, and continue it into the drive section just infront of those flat... idn, things, on the top and bottom of the drive section.
I don't know if you can do this, but it would be really cool looking if the weapon "formed" by the arms. When you use it a ball of energy "charges" up in the center of all the arms, then a giant beam fires from it, if you know what I'm talking about. And of course, assuming you like that idea.
i do like this idea, but im not sure if it is possible with the sins engine... i cant think of any other ship, structure or ability that has moving parts within the model (for instance, gun turrets dont move, Kol Gauss cannon does not swivel to aim at targets etc etc). its a cool idea, but yeah, not sure if it is possible, or what kind of performance issues it will cause.
also, i have to agree that the curved tips part of the arms look very forced/unnatural/artificial etc. i know it is actually artificial, but i think it looks too... 'blunt' for lack of a better word...
and i know the design isnt finished, but where will the heavy pulse beam cannon be mounted? (for instance the Astrom Heavy Laser Cannon is located above the main railgun...)
as for flak on defense turrets, could be a good idea, except the TEC hangar (in Entrenchment) already has a similar flak weapon... so...
Conversely, i would love to see flak weapons on capital ships... i realise that there is a 3 weapon limit on ships... so, perhaps making it a 'passive ability' that only displays the visual effects (tracer fire, for example) when SC come within range. the ability could work as, say, a 20% chance to do 5 points damage per second? i can just imagine a Kol or Kortul or Progenitor flying around with tracer fire/phase missiles/lasers flying off in all directions while SC start dying around them. ooooh, shiver =P
and ive said it before, but ill say it again for the benefit of this thread, i think the ships in this mod should have the useFighterstyle enabled (so all ships will move around while fighting, rather than the static line formations present in unmodified versions. it would be very cool... though on second thoughts perhaps some ships should not have this enabled... Light Carriers and Carrier caps, as well as Lancers, for example, would be better off being static (as a moving lancer would be more likely to expose its flanks and therefore be destroyed quicker...), but as for the standard ships (LF,LRF,HC,Battleships etc etc) i think useFighterstyle would be great
p.s. is the model for the Astrom finished (aside from skinning)? i think it looks gorgeous (though i would make the exhaust vent/wing thing at the bottom of the ship a little shorter)