hey, sorry bout my absence, my gf comes over on weekends and she doesnt like me on Impulse i like the Gartel... the weird circular opening looking thing in the middle is a little odd though... honestly this model could be substituted with the Astrom quite easily...
aside from that, i count 4 weapon mounts on the side of the Gartel, and unless you intend to build the aft torpedo tubes into the fusealge of the ship itself, i cant see them. i thought we said 2 heavy autocannon batteries and 1 medium laser, so what did you have in mind exactly? unless the cannons you've used in the design are actually place holders and each one represents a battery in itself, it which case i understand.
lastly, i think we could swap the 3 forward lasers for Kol style beams weapons. it would make sense seeing as this is a new, purpose-built ship (is it? i dont remember... still), and beam weapons are the TEC's pinnacle of weapons technology...
As for the Kamrock (I wasnt saying it would be hard to modify the pellion itself, i was saying using a ship from starwars is kinda cliche, considering its popularity, still, i like what you've done with it) i like it, though perhaps you could make it look a little more like the Kortul (as in, a central 'core' fuselage with 'wings' mounted on large pylons) keep the general hand-fan shap, but take out a sliver of hull, starting from the panel beside the forward phase missile batteries, and ending somewhere near the end of the panel beside the forward phase missile batteries... in fact, just take out that entire panel, maybe give the 'nose' or the ship some winglets like a hammerhead shark, tweak the wings a little bit and i think it would look truly fearsome
also, am i right in thinking that the reason the Kamrock has no aft weaponry is because Phase Missiles can be fired backward? if thats so, can the Gartels aft Torpedos be fired at targets in front of the ship?
lastly, i was thinking about each ships abilities. The Gartel Broadside ability, it says one massive volley. it makes sense, but i personally think 3 volleys right after each other done in about 0.8-1.0 seconds would not affect gameplay while be much more visually appealing. As for the Kamrock Genocide and Invasion abilities, what were you thinking graphics wise? i think the design has alot of potential for creating a specialised 'mount' or location each ability could come from. So, for instance, there are a number of square-ish panels near what i assume to be the bridge. those could act as the point of origin (PoO... hmm i need a better acronym for that...) for the Genocide ability... perhaps it launches nanobots or some sort of energy weapon that looks like a lightening bolt or similar to the kostura blast effect? one that jumps from the Kamrock to ship to ship to ship etc etc it would certainly be visible and let the enemy know what happened/is happening. As for Invasion... perhaps the large panel located behind the forward Phase Missile batteries could house some sort of Marza-esque seige cannons, or you could use the proposed gaps in the fan shape of the ship to generate and collect energy to be fired at the surface (almost like the novalith). alternatively, you could use the entire shape of the front of the ship to act like a massive wave cannon that fires at the planet... mmm... juicy.
one last thing, i was thinking about some ability names:
The Eyron Evangelist has two abilities, Sheld Depression and Unity, to refresh your memories, Shield Depression reduces enemy ship shield points by a number of points and Unity spreads recieved damage over all owned ships by a percent. I was thinking of renaming these abilities as Shield Assault and Strength of the Unity, as it gives a better idea of what the ability does and just sounds a bit better.
The Kamrock Dissapator has 2 abilities Genocide and Invasion. Genocide damages all ships of a certain type in a gravity well while Invasion damages population and the planet itself. I was thinking of renaming Invasion as Xenocide (or Genocide but Xenocide applies more times than Genocide) because Invasion implies an actual invasion with troops and colonisation etc. An alternative is to call it Orbital Bombardment (Marza already has Raze Planet ) Genocide could be renamed Concentrated Assault (alternatively, rename Invasion as Orbital Bombardment (or Death from Above?) and keep Genocide as Genocide)
The Nolane Converter has a 3 abilities: Mass Conversion, PsiTech Ranging and Charged Cannons. They damage the planet over time, increase weapons range and increase damage respectively. i was thinking of changing Mass Conversion to Anger/Might/Rage/Fury of the Unity, changing PsiTech Ranging to PsiTech Enhanced Sensors, and changing Charged Cannons to Super-Charged Weaponry.
The Astrom Lancer has 2 abilities: Primary Target and Railgun. They increase the damage of nearby ships and activate the main weapon respectively. I was thinking of changing Primary Target to Pinpoint Targeting, and changing Railgun to Astrom Ion Cannon, 1) because scientifically an Ion Cannon is not too different from a Railgun (they both use magnets to propel something, one propels a metal slug, the other propels ions) and 2) because it just sounds cool, especially since the other races have names like Apocalypse Summoner and Obliteration Cannon.
The Rashnak Obliterator has just the one ability: Nanite Slugs, which deals extra damage over time. i think changing it to Nanotech Warheads is more accurate (i think the Vasari call it nanotech not nanites... its a nit pick but nanite warheads sounds weird) and sounds better.
okay, i think thats all, oh, except i was reading under the lancers there, it said the Astrom's Emergency Generators can speed up AM etc regen so it can dish out powerful attacks... so is that ability channeled/interuptable? i didnt think abilities in Sins could be cancelled by the user...
Second thing is you said Lancer super attacks have a 25-second cool down during which all engines and weapons are disabled... i think thats too long... you can definitly have the main gun cool down that long or even longer, but standard weapons and engines should come online sooner, perhaps have weapons online at 10-12-15 secs and engines online at 17-20-22 secs or vice versa, or simply together at 15-17 secs. i know you are trying to give the enemy time to get around and flank the lancer, but 25 secs would be enough time for even a well placed capital ship to flank it...
anyway, sorry again for my absence, but great work in the meantime, i would love to see the Astrom and Rashnak with the place holder skins you put on the Destroyers! have you scrapped the Rashnak design or just on hold?