Hey everyone, I've recently begun playing Sins again (in anticipation of Diplomacy and this upcoming patch...which hopefully fixes the drastic late late game slowdown).
Since playing again, I've rediscovered an old irritation of mine.... the enemy AI makes alliances (cease fire usually) with pretty much every AI in their area!
This makes things kind of boring as they then stop getting new planets (cease fire with all their neighbors makes them not capture more than roughly 1/numofAIs_insolarsystem_th of their solar system. Then their only target is either 1.) me if I happen to be in that solar system, or 2.) 1 enemy in a completely different solar system when they manage to get there (either through a late-found wormhole...If they find it too early, they partner up instead, or by jumping from star to star.... I modded my pirates bases though to make them EXTREMELY tough to kill, so that takes a while)
So I have 2 questions to help me solve this gripe:
1.) Has anyone run across an entiy file with a line for something like "MaxAlliances" that I could change to 1 or 2 so once the AI had formed those groups, everyone else would be an enemy? or
2.) Has anyone found a way to make it so that if an AI groups up with someone who's an enemy to one of their allies, they're forced to declare one of them an enemy.... It would be nice to have an Allied AI on my left flank actually PROTECT my left flank
But when they're allied with my enemy (on their own left), they just let them through to harass me.
Without either of these changes, I'm forced to continue not grouping with any AIs so that I can take their planets instead and defend all my fronts myself (with all the increased resource income that taking their planets gives me).
Thanks in advance for any info either positive or negative regarding this! (I searched too btw, but found nothing) 