Possible to change maximum alliances for AI?

Hey everyone, I've recently begun playing Sins again (in anticipation of Diplomacy and this upcoming patch...which hopefully fixes the drastic late late game slowdown).

Since playing again, I've rediscovered an old irritation of mine.... the enemy AI makes alliances (cease fire usually) with pretty much every AI in their area! :(  This makes things kind of boring as they then stop getting new planets (cease fire with all their neighbors makes them not capture more than roughly 1/numofAIs_insolarsystem_th of their solar system.  Then their only target is either 1.) me if I happen to be in that solar system, or 2.) 1 enemy in a completely different solar system when they manage to get there (either through a late-found wormhole...If they find it too early, they partner up instead, or by jumping from star to star.... I modded my pirates bases though to make them EXTREMELY tough to kill, so that takes a while)

So I have 2 questions to help me solve this gripe:

1.) Has anyone run across an entiy file with a line for something like "MaxAlliances" that I could change to 1 or 2 so once the AI had formed those groups, everyone else would be an enemy?    or

2.) Has anyone found a way to make it so that if an AI groups up with someone who's an enemy to one of their allies, they're forced to declare one of them an enemy.... It would be nice to have an Allied AI on my left flank actually PROTECT my left flank :)  But when they're allied with my enemy (on their own left), they just let them through to harass me.

 

Without either of these changes, I'm forced to continue not grouping with any AIs so that I can take their planets instead and defend all my fronts myself (with all the increased resource income that taking their planets gives me).

Thanks in advance for any info either positive or negative regarding this!  (I searched too btw, but found nothing) :(

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Reply #1 Top

To my knowledge, things like AI behavior is mostly hard coded, so their is not a whole lot you can do about them forming to many alliances except turn on locked teams. Though you can mod the missions they give you to increase favor towards you, so maybe you could make them super easy so you could just as easily become allies with everyone.

 

And I assume this is one of the major things they are working on for Diplomacy.

Reply #2 Top

Hopefully it's adjusted in Diplomacy :)  I changed all the mission behaviors a long time ago so they make more sense now, main thing I have against locked teams, is that there's no guarantee that each AI pair will be next to each other (to help each other out). Whereas if I could just make them ally with 1 or 2 other AIs, they'd ally with the first 1 or 2 they bump into (usually close neighbors), and then would gang up on mutual enemies... who would alsy have 1 or 2 allies at that point too.... Resulting in some more interesting combats to watch :)