Well, I played my first Vasari game in a long time....I mean a LONG time...tonight vs a few hard AIs.
I wasn't disappointed.
A few things I noticed:
1. Their research seems very helpful early game...I feel a bit moreso than Advent...ie terran pop, enslaved labor, etc
2. I don't remember the Kortul being this badass. I mean seriously...
3. Egg still delicious. Desolator is now amazing at taking down planets with that ultrafast recharge seige platform.
4. Forgot how much I loved phase gates. Mobility is amazing.
5. I've never used the Kostorura cannon since Entrenchment...it's phase gate buff is amazing! Prettymuch all I did late game was just locate the enemy homeworld, hit it, phase my main fleet there, wipe it, build a phase gate upon colonization and then pick my next target.
6. Holy shit, starbases? Seriously? How many fleets do you have to throw at them when they are maxed to take them down? Dear god...
7. Ok this might sound weird, especially coming from a primarily Advent player...but with each Vasari cap, I felt like I was adding something to my fleet. Moreso than Advent caps. Hear me out:
-Kortul is your Kol
-Egg is your colonizer, + disassembler pwnage
-Desolator rapes planets on your offensive, eventually gets desintigrator...which is awesome...
-Sikantra gives you a Vasari Progen
-Marauder helps with ninjaphasing
Whenever I play Advent, I hardly bother with any other caps than the mothership, the halcyon, and the radiance. I just don't feel the others are really that useful at all...I've never been overly impressed with their abilities, and I don't feel they add to the "completeness" of my fleet like the Vasari caps did. Idk, hard to explain.
Anyways, I'm glad I gave them another shot. They have changed a lot since Vanilla sins...thanks guys. Sort of burnt out on Advent, so it looks like I'll be playing them for a while...