I finally found parts of my guides I was writing for new people. It aint fully Finished yet, Keep checking and ill add more on. 
Tactical Guide
‘Who Dare Wins’
Ooooorah!
Hi,
The reason I have created this post is to say to people who have only brought the game is to please play the tutorials and single player first before coming online. Recently this is getting a bigger issue where newbie’s to the game come online and do not know how to play the game. One noob actually asked me how to ‘build ships’! L
The tutorials and single player is there for a reason! please use them to your advantage as I believe nearly everyone who are good players online, owe this to the experience and the knowledge they have learnt offline, rather then online.
I say once you have played around 10 – 20 hours offline, then you should be ready to play online. Start off with playing 1v1’s and start to move up the ladder, so playing 2v2’s, 3v3s’s etc.
And I am afraid to say this, but most new people do get a right hell of a go at by more skilled individuals. Remember this, don’t moan if you get kicked out of 5v5 games, carry on playing, get better and one day kick the guys ass who kicked you out of his game. If people trash talk you, don’t trash talk them back, one day you will be better then them, keep at it people, remember what the SAS say, ‘who dares wins’
Team Spirit (Need to Know this)
Team games are not about selfishness or greed; it’s about working as a team to achieve victory over the other team, and to do this you need to work as a team. If a team mate requires help, you should help him straight away either by feed or by supporting him with your fleet, and not just leave him to die! Remember if your team mate dies, you will be outnumbered big time, so it is important to remember to play as a team, and support them when you can.
Remember even if you have lost all your planets in the game, but u still have a fleet and a colony ship, please DO NOT QUIT! As you still may have a chance to get back into the game, as many people who lose one planet or even two out of three, still quit for no reason, please stick by your team mates. And remember, there always a terrain next to the sun in most random map games
Communication (‘Scotty I need more power to the engines’, ‘I just can’t do it captain’)
The biggest rule for online team games is that communication is essential, if you don’t communicate enough YOU WILL LOSE! Many noobs have this problem of not communicating enough, and just ignoring your team mates, sorry mate, that won’t make you admiral of the fleet anytime soon lol…here is the ways you can communicate to your team or an individual:
First press enter, then enter one of the following in…
/a = allies
/r = reply to whisper
/f = all friends
/w + name of a friend = just that friend
/wf + tab = scroll through friends list for a /w
tab = scroll through channel occupants for /w
tab in empty channel = scroll through friends list for /w
Remember, you can also ping your allies to tell them where you want them to go, or to tell them about something which is going on in that area. Just press ‘p’ and pick your planet you wish to show them about. You can also ping units and structures.
Attitude (f**k**g w**k**)
It is also important to have a fun and a good time on sins, as people need to remember that this is only a game! And that bad altitude is not the way forward. This includes no RACISM, THREATS OR CRY BABY arguments want so ever, this is a game, and there maybe young adults who do not like to hear this language, definitely RACISM OR THREATS against them.
My attitude to the game is usually messing about and joking with team mates and the enemy ‘CARRIER SPAM’ lol
Just remember, enjoy the game
Feed them like a baby
Many people will wonder want ‘FEED’ is, it is where you give resources to your team mate for example when they want to rush an opponent or they need it to defend themselves when they are being attacked. Please listen to them, as I said once before it is a team game, and if they get wiped out too early in the game, you might as well say ‘good game’ and leave. So please, feed is essential for a team game.
You can feed them though the diplomacy method, and please feed the right person, as some noob accidentally feeded me all his resources when he was about to die, and I wasn’t on his team: D
If you have lost and have no way in winning the battle incl. no planets or fleet , don’t just quit straight away, feed your allies all the resources you got, this may help them to hold them off while another team mate attacks them.
Or if you have the fighting spirit, which many new people lack, build a colony cap, or escape a colony ship, and run and start again from scratch. Many people like me do this and we come back into the game better and bigger then before
Look at your surroundings
It is not always best to go for econ, if you know that you are going to be the first one out of your team mates to be attacked, remember your team mates are there to help you, and feed you while you go military.
The only reason I would go econ is if I am in the middle of my allies or the enemy are far away from me to pose any threat to me at the start of the game
Advent
This defines the Advent Race:
‘The offensive was considered a pre-eminent means of producing victory, although with the recognition of a defensive phase at some stage of the execution.’
Advent is an offensive race, and as an offensive race and you must be prepared to defend and attack as soon as you has the initiative.
Advent illumes
Advent has the most power illuminators lrms in the game, due to the amount of firepower and toughness they have, So it is essential that you are able to get these as soon as possible as they will tear apart any assailants or lrms that goes against them.
Tip: Remember that advent lrms can fire from front and side beams, so to take advantage of this plant your lrms into the middle of there fleet, so that the front, and side beams can do additional damage to the fleet, instead of shooting from just the front.
Advent lrms are very good, however spamming them against an very skilled opponent, is not a very wise thing to do due to the fact that scout spamming can absolute wreak your entire fleet as 3 scouts = 1 lrms, and as they are quicker to build, you may have trouble fighting them with an lrms spam.
Supporting the fleet – Carrier and defence vessels
There are two choices you can make, either go for carriers which are expensive, nerfed to the shit, and an easy target for the enemy, or go for defence vessels. If you go for carriers, you may have a short time advantage in the air, so easily taking out the other guys lrms, however once the flak start to appear, fighters should now be switched to bombers, which means that if he has shit loads of carriers on the way, you may find yourself in trouble.
Defence vessels I believe is the way forward for any advent player who has an lrms majority fleet, due to the fact that it offer extreme protection to and against fighters, so protecting your fleet, and by having about 2 flak per a carrier, this will help to ensure your fleets survival.
Tip: KEEP YOUR FLEET IN FORMATION, by doing this you are keeping your defence vessels close to your fleet, so helping to maintain the survival of your lrms. Keep your fleet in hold position and tight formation.
Blackhawk tip: I like to have a fleet consisting of defence vessels and lrms, then carrier later on, as this make sure that my fleet Is cheap (as there are no carriers) and effective. Then once the person has decided to spam bombers, and then it is time to bring out carriers and counter with fighters.
Supporting the fleet – Guardians
If you don’t have guardians within the first 50 minutes, you’re either a fool, or your opponent is losing heavily. As advent is a race which depends on its fleets survival, it is important to have Guardians in your fleet as this helps to prolong the life of your fleet. 33% damage shared is very effective, and by using this you will help to minimise the losses you will suffer.
Tip: THE DIFFERENCE BETWEEN AN ADVENT NOOB AND AN ADVENT SKILLED IS MICRO – This means by making sure that all your Guardians don’t use shield ability all at once, as I have seen many times before. If you have 8 Guardians, don’t use them all at once 33% x 10 = doesn’t mean 330%, it means you have just wasted shitloads of anti matter.
Supporting the fleet – Guardians - Repulse
The most overpowered weapon in the game, and the best way to disrupt a fleet. If you are either heavily outnumbered, fighting someone with loads of flak and heavy cursers, then try and get this ASAP, as this will save your life. Repulse will push them back from your fleet, which will allow your own lrms to take aim and fire everything at the basted. As long as they are away from your fleet, you will be more likely to cause them more damage, and suffer minimum losses if you use repulse wisely.
Tip: MICRO – if you micro your Advent Guardians well, you will never let them have one chance in coming close to your fleet, maybe about having 8 Guardians and micro them individual as when on runs out, the other starts.
Advent Capital Ships
Progenitor Mothership – This cap ship is the best starting cap ship in the game, not only does it give you bonuses for building plant infrastructure which means you can save shitloads of resources at the beginning and the end of the game, but it also allows you to heal your fleet with shield regeneration, which makes your fleet LAST LONGER! Not only this, but it also has the ability to cause 30% additional damage to a number of ships, depending on the level of that upgrade, and also has the ability to save ship experience from a dying capital ship and move it to the another.
Hecoloyn Carrier ship – This cap ship should be your second choice as the bonuses it gives to fleets is tremendously good, as an 8%, 16% and then 24% increase to weapon cool down can mean the difference in helping to win battles more effectively. Another great ability is the ‘push’ ability, which allows the carrier to push away any harmful fighters and bombers which are hurting your fleet, and also cause minor damage and also decrease the speed of there air fleet for a while. Except that, the carrier capital ship has some useful, but minor abilities, but the two abilities I have just explained makes this an ESSENTIAL capital ship for your fleet.
Revelation Battle ship- This cap ship is good at disabling other cap ships from either jumping and running away. This capital ship has many good abilities, for example, it can also decrease cool downs of abilities on other ships, which would especially be useful for a partner who has an level 6 Marza with missile barrage. It also has another useful ability which allows you to see the enemies planets from far, so allowing you to see enemy movements, and what is contained in there fleet. It also has a level 6 planet destruction ability, which for planets with only the minimum planet defence infrastructure in place, may not be as useful, but with a higher planet defence infrastructure (6000hp), it is very useful.
Radiance Battle Ship: Not usually everyone’s first choice cap, but is very effective in a late game fleet. A radiance Capital ship has the ability to disable the use of other unit abilities, and slowly lowers the antimatter reserves of that unit. This ability alone is very effective against a progen, and a Vasari colonise capital ship due to the reason that it stop them from using the abilities that are needed to make their fleet an effective fighting force, e.g. disabling malice, shield regeneration and nano bomb. It also has a great level 6 ability, which allows to cast a powerful beam which can cause large amounts of damage to that single ship, very effective at hurting a capital ship late game other abilities include, drawing the enemy’s attention to you capital ship, resulting in other units having a break from there fire, and also, gaining antimatter from attacks.