Post your ideal game ideas!

Lets say right now you had a great deal of money, resources, and the time to develop your own game. What would you create?

5 years ago I would have wanted to make a really fun, great looking WW2 RTS. Since then, the market seems almost flooded with them.   My ideal game to make right now would be a cross between Nexus: The Jupiter Incident, Freelancer, and X3. Focus is on fun tactical real time battles similar to Nexus but also on character/ship progression in an open ended setting. Battles would not be just point and click or activate this ability. Instead your focus is on one ship and where the complexity and strategy comes in is how you load out, position your weapons, and really use your ship in battle.  You do the manuerving, determine when to unleash a broadside, when to board and join the boarding party, etc.. It would have lots of ship customization, classes of ships, and crew to choose from so you have some attachment with the ship you are captain of.

Battles would range from small skirmishes  in high orbit to giantic Sins of A Solar Empire size fleet engagements in deep space. Even though you have direct control over just one ship, you could have a major impact on the course of the battle depending on what actions you take. As you progress further and gather a fleet, you can order other ships in battle but not have the same level of control as you do over your own ship.

The open world freedom would be like freelancer and X3 where you have a huge galaxy to do what you want. It would work similar to some RPG games where there is a main story line of missions you can choose to do but also you are free do do what you want.

I am thinking several paths where you could work your way up in a faction specific military, be a mercenary, or carve out your own empire and build your own fleet.

What game would you make?

39,430 views 7 replies
Reply #1 Top

I for one would enjoy adding a new chapter to the Metroid franchise: after the Galactic Federation is destroyed by the Space Pirates, Samus has to team up with the Silver Legion (a bizzarre half-good-half-evil organization originating in a parallel universe similar to our own, yet utilizing GF technology which they got through some event I haven't thought of yet that actually caused the fall of the Fed) in order to keep the Pirates from trashing Samus's universe, the Legion's universe, and potentially others as well.

I might also actually want to do something with the Legion in its own right as well: they are formed after a madman by the name of Alfred Kellerman uses technology from a long-lost alien race called the Orutani (not really alien, they were the dominant sentient lifeform on Earth before we came along) to forcibly overthrow the governments of the US, the EU nations, Israel, India, and a few other countries as well. The only people who know about the technology and want to stop Kellerman get together and form the Silver Legion resistance organization, but have to deal with him in the three different parralel universes the Orutani (and now Kellerman) could travel between.

EDIT: Do you think Orutani sounds better hyphenated (Oru-Tani)?

Reply #2 Top

Sounds like a fantastic game. I loved the basics of Freelancer, but I always hated how it was kind of limited still. I like the idea of a single, player-owned ship that is extremely customisable - it reminds me of Mech Warrior, but in space. And that's not a bad idea in my opinion. As long as the combat was more involved than the Freelancer model - which I felt was a bit of a step backwards from the likes of Tie Fighter - then I think it would generate a decent amount of interest.

There are two games I'd love to see done: one is a good version of SPORE. Everything about SPOREs presentation was fine - even the art style - however the gameplay simply lacked in pretty much all areas. The first thing that needs to be done is more depth added to every stage of the game - more to do, and less focus on combat. Being a peace loving race shouldn't make the game un-fun or require the player to play the game on lesser difficulty levels. And, my god, add some creature AI to the wild creatures in Space Stage. I don't care if this means we have a small loading screen every time we enter/exit a planet - make them unique and interesting. Random movement code pulled from basic RPG Makers doesn't make for a living, breathing Universe. And, for the love of god, let us get out of the ship and walk on the surface of any Planet we come across. For me, SPORE could have been the greatest game of all time. Instead, it was the single biggest disappointment in the history of Video Games.

The second is a throw back to the old SNES RPGs. Using an engine much like HoNs, create a random medieval fantasy world that the player lives in. The focus isn't on the 'main story' rather just the day-to-day life the player wants to live - and allow them a multitude of 'careers'. Thief, Soldier, Explorer, Hunter, etc. The best way to describe the game is simple:
Animal Crossing + Rune Factory + Diablo II = Awesome sauce. At least for me.

Reply #3 Top

I would create a game where you had to go through the hardship of making a band work. Like balancing other aspects of the band memebers life. Like you control the lives of 4 high school kids trying to make it as a band. You have to have them do their homework or work to get money to buy instruments. Each kid would have a random set of parents that would push the kids in diffeent ways like forcing them to work hard on their grades and stuff or push them to get a job. You would have to find times for them to practice and write songs. Itd be a lot like rock tour tycoon but a lot harder to actualy become famous and make fans. It'd be very realistic and very hard to win but it would be different everytime so you could have replayabilty.

Reply #4 Top

ninja fps/rpg...I just cannot reconcile the idea that we, as a civilization, can churn out 4 call of duties, 3 battlefields, 2 deus exs, two and a half half lifes, 4 quakes, 3 dooms and yet no ninja game...fail humanity...fail

Reply #5 Top

There are actually- BF1942+R2R+SWoWW2, BFV+WW2Mod, BF2+SF+EF+AF, BF:MC, BF2142+NS, BF:BC, BF:Heroes, BF1943, BF:BC2.

That totals to 8 Battlefield titles. Only '1942, 'Nam, '2, '2142, and Heroes are any good, as Modern Combat was a crappy console game, BC was console only (which automatically makes it bad for the PC gamer, since he can't play it). '1943 and BC2 aren't out yet, so no one can say.

Reply #6 Top

Hi, im new and I just had a super original idea for a game, Its about a boy named Esokira Synosis who wealds the leagendary Kunami blade. He lives in the year 2020, where demons and humans live in peace. Lucifer is the ruler of earth and the under world, and Lucifer has something against Esokira and is trying to elimanate him. Esokira is running away fom the force tring to find out why hes being hunted down. On his way he teams up with some allies(A sledge hammer weilding human named Rysed, and an elf named Alina.) and makes some more enemies(The evil scientist Hynomatic, and Esokira`s telkenetic evil clone nammed Light.).  Its an rpg and i need to know if anyone knows anything that can help me make the sprites. Thanks and tell me what you think of my idea!

Reply #7 Top

It is somewhat embarassing, but I tend to like battlefield beat 'em ups.  So if I could make any game, I'd start by taking the formula from Kingdom Under Fire: The Crusaders, and adapting it to the 360/PS3 generation. 

 

~For a quick run down of KUF:TC~

Essentially you're an officer of a military unit in a medieval fantasy setting.  Your unit is just one of many on the battlefield, both on land and in the sky.  You have some sub officers too, that do special attacks as you build up command points from thrashing enemies or using tactics(e.g. having cavalry repeatedly charge through enemy lines with an additional bonus for attacking from the side or rear of their unit, having archers attack from high ground on the battlefield, facing an enemy with the sun at your back to lower enemy accuracy and defenses, etc).  Not only do you control your character, ala Koei's Dynasty Warriors series, but you can issue orders(and queue them up SoaSE-style) to other units under your control on the battlefield.  Between missions you get more gear for yourself and your men, and can change their class with the right leadership points.  Later on you fight massive living siege engines and aerial monsters, or even blimp-style dwarven bombers and battleships. 

 

But instead of just having you assault empty fields and whatnot, I'd adapt the game and add a few touches from game's like Koei's Bladestorm or even Age of Empires 2.  Specifically, the ability to assault large castles or even towns.  Enemy fortifications would make sense too, such as having archers and ballistae on the walls to assault your units from afar.  Others would be circled by moats, with a portcullis at the entrances that would need to be knocked down.  Alternatively, you'd be given the ability to separate from your unit(a la the bodyguard orders from games like Dynasty Warriors) and infiltrate those places.  Perhaps an aerial unit will pick you up and drop you on the walls, where you'd descend into the place and take on the guards from within.  But that also means that you'd be able to ride aerial units, making the game somewhat like Lair in that regard.  Or, for those that really want to focus on the command aspect, you'd be able to ride inside one of the aerial bombing or battleship blimps.  When in such a unit, your subofficers would provide bonuses for the ship, and be able to use their spells from the air.  The idea is to blend aerial and ground combat in a way that the player can participate in either according to their whims.

 

Since a number of games thrive on multiplayer these days, there would be a Kingdom Versus mode, where humans could control opposing armies and send them against one another.  Perhaps you'd also get a number of Defense Points to add traps and extra fortifications to your main base.  Obviously good management of unit deployment formations and application of archers, mortars, and cavalry would be key to victory.  But for the co-op minded folks, there'd be a Fortification Assault mode, where multiple players take on the role of officers in a larger army, all with sub-units of their own, and attempt to take on a massive AI-controlled fortress.  On the flipside, there would be a Fortification Defense mode where players attempt to hold off a massive hoard of monsters. 

 

Overall, think RTS meets Beat 'em Up.