Post your ideal game ideas!
Lets say right now you had a great deal of money, resources, and the time to develop your own game. What would you create?
5 years ago I would have wanted to make a really fun, great looking WW2 RTS. Since then, the market seems almost flooded with them. My ideal game to make right now would be a cross between Nexus: The Jupiter Incident, Freelancer, and X3. Focus is on fun tactical real time battles similar to Nexus but also on character/ship progression in an open ended setting. Battles would not be just point and click or activate this ability. Instead your focus is on one ship and where the complexity and strategy comes in is how you load out, position your weapons, and really use your ship in battle. You do the manuerving, determine when to unleash a broadside, when to board and join the boarding party, etc.. It would have lots of ship customization, classes of ships, and crew to choose from so you have some attachment with the ship you are captain of.
Battles would range from small skirmishes in high orbit to giantic Sins of A Solar Empire size fleet engagements in deep space. Even though you have direct control over just one ship, you could have a major impact on the course of the battle depending on what actions you take. As you progress further and gather a fleet, you can order other ships in battle but not have the same level of control as you do over your own ship.
The open world freedom would be like freelancer and X3 where you have a huge galaxy to do what you want. It would work similar to some RPG games where there is a main story line of missions you can choose to do but also you are free do do what you want.
I am thinking several paths where you could work your way up in a faction specific military, be a mercenary, or carve out your own empire and build your own fleet.
What game would you make?