Alrighty, here's a follow-up question.
I am sure that Beams cannot be given glow intensity now.
But what about particles?

This is my very first time really using Particle Forge, and thus my first attempt at making a decent "glow". None of the shaders actually seem to work which was very depressing because there's multiple bloom shaders. They just make everything invisible. Is it even possible to use those on particles? If so, how?
With some tweaking I can probably get this Spectral Javalin to look fairly decent. Which allows me to move on to my next question;
How do you create lense streaks? Like the ones engines produce?
/edit
Okay I think I figured out streaks. Took some work to get them to align horizontally, though... I'll upload a video since you really have to see this thing moving to appreciate it.
For some reason the game is not reading my ogg file. So the Javalins don't have their sounds right now.
http://www.youtube.com/watch?v=Aln4mWTouv4 (JUST uploaded the video... so if you are checking right as I edited it won't be ready, give it a few minutes)