Let's hope they make it easy to port our mods (models mostly)...
About models, i am not again some change... by example, in place of a .mesh with everything, a .obj for the model, a .mtl for the texture and a .dat for the hardpoint ( or other information for the game engine )... it will allow different texture for identical ship or different hardpoint ( weapons ) configuration... this will allow to spare more memory...
Anyway, Diplomacy is hitting the limit for some computer configuration... time to create a new engine ( multicore, 64 bits, etc )... will not be a easy work and will ask a lot of time...
If possible, i wish a "LoadOnDemand" for all files... now, if you made a mod with hundred races, and use 10 of them ( the max ), the game will load everything for the 100 races...a "LoadOnDemand" will allow to load only the races used... again a little thing who will ask a lot of work on the engine...
For serious modding... AI rules in some xml files or other format who can be edited...
In fact, Stardock/Ironclad already know what we wish if they read these forum... we ask a lot and they cannot make the dream of everyone true... but until now, i am happy that they try...