In my mod i have increased the damage values and hull points by X10 for a start and hopefully kept every thing in ballance with each other. i have also made a change log for most things not complete yet though. i hope to in the up coming updates to have replaced some of the older models with new designs and add in new objects. i am currently a single person mod team and looking for members to help with the creation of the mod. i am currently looking for someone that knows how to build and compile new ships and buildings designs and under stands how to edit entity files even if you can only build models that is alright. so if your intersted PM me or send me an email. also let me know if some thing needs to be changed any help is good help.

current download link. http://piratekillingcyborgsinsofasolarempire.yolasite.com/

List of changes

Tec:

Capital ships

Kol battleship

the hull is now 30000 instead of 3000

armor is still 5 no change

shields are now 12500 instead of 1250

antimatter is 225

wepons

average beam damage is now 21

average autocannon damage is now 338 - seems a bit much subject to change in the next update.

average laser damage is now 82

planet bombing is still 43

abilities no change yet

Sova carrier

the hull is now 28500 instead of 2850

armor is still 4 no change

shields are now 10750 instead of 1075

antimatter is 270

average laser damage is now 30

average laser damage is now 300. subject to change

planet bombing is still 37

abilities no change

Akkan battlecruiser

the hull is now 31500 instead of 3150

armor is still 3 no change

shields are now 10000 instead of 1000

antimater is still 260

average laser damage is now 140

average autocannon is now 111

average laser damage is now 246

planet bombing is still 40

ablilities no change

Dunov Battlecruiser

the hull is now 28000 instead of 2800

armor is still 4

shields are now 11250 instead of 1125

antimatter is still 280

average autocannon damage is now 60

average laser damage is now 343 subject to change

average missile damage is now 60

planet bombing is still 43

ablilities no change

Marza Dreadnought

the hull is now 28750 instead of 2875

armor is still 4

shields are now 11500 instead of 1150

antimatter is still 235

average missile damage is now 285 subject to change

average laser damage is now 140

average autocannon is now 120

planet bombing is still 57

ablilities no change

Advent Capital ships

Radiance Battleship

the hull is now 22000 instead of 2200

armor is 4

shields are now 17500 instead of 1750

antimatter 240

average beam damage 150

average plasma damage 100

average laser damage 264

planet bombing is 43

Revelation Battlecruiser

the hull is now 20750 instead of 2075

armor is 4

shield are now 15000 instead of 1500

antimatter 235

average plasma damage 290

average laser damage 180

planet bombing 50

Progenitor Mothership

the hull is now 23500 instead of 2350

armor is 3

shields are now 14500 instead of 1450

antimatter 265

average plasma damage 302 will be lowered

average laser damage 180

planet bombing 40

Frigates

Scout

hull no change

armor no change

shields no change

Cobalt light

the hull is now 6350 instead of 635

armor is still 4

shileds are now 3700 instead of 370

antimatter same

average laser damage is now 18 will be raised up in next up date

Javelis LRM

the hull is now 5000 instead of 500

armor is still the same

shields are now 2800 instead of 280

average missile damage is 11 will be raised next up date

Krosov Siege

the hull is now 5100 instead of 510

armor is 5

shields are 2550 now instead of 255

average laser damage is 6

planet bombing damage is 31

Garda Flak

the hull is now 9000 instead of 900

armor is 4

shields are now 4500 instead of 450

average autocannon damage is 15

Protev colony

No changes

Cruisers

Light carrier

the hull is now 15800 instead of 1580

armor is 3

shields are now 6500 instead of 650

antimatter is 400

Hoshiko

the hull is now 7750 instead of 775

armor is 3

shields are now 3250 instead of 325

antimatter is 350

average laser damage is 4

Cielo command

the hull is now 8500 instead of 850

armor is 1

shields are now 2500 instead of 250

antimatter is 350

average laser damage is 4

Kodiak heavy

the hull is now 10500 instead of 1050

armor is 10

shields are now 6000 instead of 600

average autocannon damage is 18 will be raised in next update

Raloz heavy

the hull is now 2000 instead of 1500

armor is 3

Dgrov torpedo

the hull is now 6100 instead of 610

armor is 1

shields are now 2950 instead of 295

average missle damage is 22

Argonev starbase

hull untouched

shields untouched

antimatter untouched

armor 6 dependant on tech level

average laser damage is now 1168

average beam damage is now 1280

average missile damage is now 1200

upgrade points are now 17 instead of 8

struchures

Captital ship factory all races

the hull is now 45000 instead of 4500

Frigate factory all races

the hull is now 40000 instead of 4000

Extractors all races

the hull is now 25000 instead of 2500

Civic lab all races

the hull is 45000 now instead of 4500

military lab all races

the hull is now 45000 instead of 4500

trade port all races

the hull is now 45000 instead of 4500

broadcast center all races

the hull is now 45000 instead of 4500

orbital refinery

the hull is now 65000 instead of 6500

Gauss defense includes missle and beam defe

the hull is now 30000 instead of 3000

hanger all races?

the hull is now 40000 instead of 4000

Repair platform all races

the hull is now 35000 instead of 3000

Phase jump inhibitor all races

the hull is now 30000 instead of 3000

Sheild generator

the hull is now 40000 instead of 4000

Novalith cannon

the hull is now 40000 instead of 4000

Mine fields all races should be set to have 60 hull now some might not still

To those that have seen the my other post i figured is should give the mod a new post with its name on it.