can we make ships move on there x-axis when moving in opposite direction?

when I order a ship to move on opposite direction the ship makes a half circle move to turn around.  Like a car making a wide u-turn.  Is there a way to make it rotate on its x-axis when moving? like a forklift.

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Reply #1 Top

Only by manually selecting destination points to coax it the way you want to go. Not what you want I am sure but the only way. 

If you have noticed, ships move with inertia--they start out slow and build up speed--often if you target or order a move to a different point you can stop the forward motion and start another slow turn/acceleration.  It helps some.  Basically it's pretty similar to parallel parking a car

Reply #2 Top

You might be able to mod the physics values of the ships so that they can turn on a dime, but that could have some interesting effects on repulse or other abilities that move ships.

Reply #3 Top

As GoaFan said, try playing around with the physics of the ship within it's entity file.  You can accomplish this type of turn by adjusting the angular acceleration (lower, I think) and deceleration (higher), but I bet you have to fiddle with the linear values too so the ship still moves fluidly.