Vassari Phase Invasion Strategy

Recently playing a (big) game with several hard or unfair ai players I hit on a strategy of using the Vassari superweapon in conjnction with the Marauder's phase gate to allow me to invade practically any enemy planet i wanted. I would smash their orbital strucures with the cannon(s) jump the marauder in and use its phase gate to bring in the rest of my fleet. Basically I wanted to ask if anyone had any ideas to counter this in case it was used back on me.

 

Any thoughts?

4,018 views 4 replies
Reply #1 Top

this is my stratigy, your not allowed to use it :hrmph:

i got every single ai in every single game to agree to this, you should too.

ok, well seriously, if your vasari, and you have your own phase gates you should have very little issues if you can beat thier fleet...

also... if their fleet is on your hw... then they are not defending thier stuff, if you can bomb thier planets faster than they can bomb yours (make sure you make your planets bitchy to take, and culture it up so they cant colonize)

but generally, if they have kosturas, and you dont, they prolly already won.

 

(ai dont build superweapons, but this tatic is occasionally used in multiplayer... me being the primary abuser)

Reply #2 Top

thanks

Reply #3 Top

Yeah, if your fleet is close enough to the target you can engage (try to focus fire on the marauder, this strategy is one of the most risky because there is a good chance that you won't be able to escape), other wise go on the offensive. More than likely his undefended other planets are less fortified than your home world so you should get more planets out of the exchange. You can also move your home world right as you are about to lose it, to make your opponents victory worth less.

Reply #4 Top

Fairly standard end-game Vasari blitz, and it's only the tip of the iceburg, as once a Vasari gets 10 or so kosturas you must keep your fleet in neutral or enemy territory at all times, since moving into a friendly gravity well will result in a barrage of kostura blasts that will annihilate your entire fleet.  Basically, if Vasari gets this far it's their game to lose and Advent and TEC are in big trouble.  Advent at very least can overpower a Vasari in a straight fight, but TEC is kinda screwed. 

As TEC, you must prevent Vasari from ever getting to this point.  In fact, they have to prevent Advent from getting here too since they just cannot compete with a mature fleet from either of the other factions.  If you still have some advantages, such as a fleet size advantage, you can go on a last-ditch offensive and try to torch the enemy's kosturas, as well as their economy.  Expect to lose planets in the meantime.

As Advent, you're in a similar situation where it's just not feasible to defend, but you're in a better position to counter-attack.  It's very difficult to go toe to toe with a mature Vasari, but Advent has the tools to do it.  The key here is to try to cripple the enemy.  Even if your own economy is crippled in the process, Advent's late game fleet is expert at minimizing casualties so you should be able to maintain that fighting force for that much longer.

The bottom line, however, is that if the Vasari gets to Kosturas you're in big trouble.  That superweapon is much stronger than either its TEC or Advent equivalent plus it has fewer prerequisites plus the Vasari faction is pretty brutal by this point in the game anyways.  It's winnable, but it's not going to be easy.