Acctually when I said it works! i was mistaken
I now have (I think a working version). Here are the steps as i remember them.
1. Download the latest version of the DS mod and Alliance mod
2. Copy the entire DS mod folder and rename the copy something like DS.7+Alliance
3.Copy all the files from the mesh folder of alliance to the new DS.7+Alliance mesh folder
4. Add the following (33) entries to the top of your DS.7+Alliance Entity.manifest file:
entityName "AbilityDeployAttackTurret.entity"
entityName "AbilityDeployFlakTurret.entity"
entityName "AbilityDistructorBeam.entity"
entityName "AbilityGaussArray.entity"
entityName "AbilityPlasmaTorpedos.entity"
entityName "AbilityTelekineticPushPlus.entity"
entityName "BuffDistructorBeamActivated.entity"
entityName "BuffDistructorBeamActivatedA.entity"
entityName "BuffDistructorBeamCharging.entity"
entityName "BuffDistructorBeamDamage.entity"
entityName "BuffGaussArrayFiring.entity"
entityName "BuffGaussArrayHit.entity"
entityName "BuffPlasmaTorpedosFiring.entity"
entityName "BuffPlasmaTorpedosHit.entity"
entityName "BuffTelekineticPushPlus.entity"
entityName "CAPITALSHIP_PHASEALLIANCE.entity"
entityName "CAPITALSHIP_PSIALLIANCE.entity"
entityName "CAPITALSHIP_TECHCOMMAND.entity"
entityName "FrigateAttackTurret.entity"
entityName "FrigateFlakTurret.entity"
entityName "PlayerPhase.entity"
entityName "PlayerPsi.entity"
entityName "PlayerTech.entity"
entityName "RESEARCHSUBJECT_ABILITYACCESS_DISTRUCTORBEAM.entity"
entityName "RESEARCHSUBJECT_CORE_SPECIES_UNDERTAKING.entity"
entityName "RESEARCHSUBJECT_CULTURAL_RELATIONS.entity"
entityName "RESEARCHSUBJECT_ADVANCED_VOICE_OF_THE_UNITY.entity"
entityName "RESEARCHSUBJECT_IMPROVED_VOICE_OF_THE_UNITY.entity"
entityName "RESEARCHSUBJECT_ADVANCED_CULTURAL_RELATIONS.entity"
entityName "RESEARCHSUBJECT_IMPROVED_CULTURAL_RELATIONS.entity"
entityName "RESEARCHSUBJECT_SECRET_CO-SPECIES_RELATIONS.entity"
entityName "RESEARCHSUBJECT_LIKE_MINDED_DEVELOPMENT.entity"
entityName "RESEARCHSUBJECT_VOICE_OF_THE_UNITY.entity"
5. Increase the count of the Entity.manifest file (fount at the top) by 33
6. Copy all the .Entity files in the GameInfo folder in your Alliance folder to the GameInfo Folder of your DS.7+Alliance folder EXCEPT THE FOLLOWING 3 THIS IS IMPORTANT:
PlayerPhase.entiry, PlayerPsi.entity, PlayerTech.entity
6. Add the following entries to the English.Str file in the strings folder of your DS.7+Alliance folder:
StringInfo
ID "IDS_RESEARCHSUBJECT_CORE_SPECIES_UNDERTAKING_NAME"
Value "Core Species Undertaking"
StringInfo
ID "IDS_RESEARCHSUBJECT_CORE_SPECIES_UNDERTAKING_DESCRIPTION"
Value "Seeing the fighting between Vasari factions so detrimental to the Vasari species as whole, an undercover group is formed to develop Vasari might to where it once was. A new prototype capital is developed."
StringInfo
ID "IDS_RESEARCHSUBJECT_LIKE_MINDED_DEVELOPMENT_NAME"
Value "Like Minded Development"
StringInfo
ID "IDS_RESEARCHSUBJECT_LIKE_MINDED_DEVELOPMENT_DESCRIPTION"
Value "Factional heads gather in secret to pool thier knowledge, for the greater good of the Anima. A new prototype capital is developed."
StringInfo
ID "IDS_RESEARCHSUBJECT_SECRET_CO-SPECIES_RELATIONS_NAME"
Value "Co-Species Relations"
StringInfo
ID "IDS_RESEARCHSUBJECT_SECRET_CO-SPECIES_RELATIONS_DESCRIPTION"
Value "Secretive factional government organisation is formed to increase weapon and defence reasearch, without the knowledge of the wider faction population. A new prototype capital is developed."
StringInfo
ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DISTRUCTORBEAM_NAME"
Value "Distructor Beam"
StringInfo
ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DISTRUCTORBEAM_DESCRIPTION"
Value "Grants the Distructor Beam ability to Talak Distructor, allowing them to fire a beam like the planet bombing beam. Acts like an extra set of weapons."
StringInfo
ID "IDS_CAPITALSHIP_TECHCOMMAND_NAME"
Value "Kosovza"
StringInfo
ID "IDS_CAPITALSHIP_TECHCOMMAND_DESCRIPTION"
Value "A strong warship specialized in providing strike craft support & direct combat abilities. Is the product of secret research from co-species interfactional relations"
StringInfo
ID "IDS_CAPITALSHIP_PSIALLIANCE_NAME"
Value "Tulis Alliance Carrier"
StringInfo
ID "IDS_CAPITALSHIP_PSIALLIANCE_DESCRIPTION"
Value "Able to support vast numbers of drone strike craft, this powerful warship with extra durability and fire power as a result from pooled alliance research."
StringInfo
ID "IDS_CAPITALSHIP_PHASEALLIANCE_NAME"
Value "Talak Destructor"
StringInfo
ID "IDS_CAPITALSHIP_PHASEALLIANCE_DESCRIPTION"
Value "A capital with the best that combined Vasari faction's engineers and scientist are able to deliver. A carrier with battleship arsenel and anti module capabilities"
StringInfo
ID "IDS_ABILITY_DEPLOYATTACKTURRET_NAME"
Value "Deploy Antimodule Turret"
StringInfo
ID "IDS_ABILITY_DEPLOYATTACKTURRET_DESCRIPTION"
Value "An anti module battery is deployed"
StringInfo
ID "IDS_ABILITY_DEPLOYFLAKTURRET_NAME"
Value "Flak Spread"
StringInfo
ID "IDS_ABILITY_DEPLOYFLAKTURRET_DESCRIPTION"
Value "Launches turrets with fragmentation ordnance that is launched and detonated nearby, dealing physical damage to all enemy strike craft within a short range. Also has an EMP ordinance to slow up enemy advances"
StringInfo
ID "IDS_ABILITY_DISTRUCTORBEAM_NAME"
Value "Distructor Beam"
StringInfo
ID "IDS_ABILITY_DISTRUCTORBEAM_DESCRIPTION"
Value "A powerful beam based on the planet bombing beam but with far supirior targeting ability due to improved path control"
StringInfo
ID "IDS_ABILITY_GAUSSARRAY_NAME"
Value "Gauss Rail Gun Array"
StringInfo
ID "IDS_ABILITY_GAUSSARRAY_DESCRIPTION"
Value "Fires a volley of 4 high velocity armor piercing slugs at the target, which deals a high amount of physical damage and cripples its engine systems."
StringInfo
ID "IDS_ABILITY_PLASMATORPEDOS_NAME"
Value "Plasma Torpedos"
StringInfo
ID "IDS_ABILITY_PLASMATORPEDOS_DESCRIPTION"
Value "Launches a volley of plasma torps that lock onto multiple targets"
StringInfo
ID "IDS_ABILITY_TELEKINETICPUSHPLUS_NAME"
Value "Telekinetic Push Plus"
StringInfo
ID "IDS_ABILITY_TELEKINETICPUSHPLUS_DESCRIPTION"
Value "Violently throws enemy strike craft & frigates within range away from this ship, dealing physical damage."
StringInfo
ID "IDS_FRIGATE_TURRETATTACK_NAME"
Value "AntiModule Battery"
StringInfo
ID "IDS_FRIGATE_TURRETATTACK_DESCRIPTION"
Value "A weapon platform with limited manoverability and a antimodule weapon"
StringInfo
ID "IDS_FRIGATE_TURRETFLAK_NAME"
Value "AntiFighter Battery"
StringInfo
ID "IDS_FRIGATE_TURRETFLAK_DESCRIPTION"
Value "A weapon platform with limited manoverability, an antifighter weapon and an EMP bolt ability"
7. Increase the count of the English.str file (found at the top) by 30
8. Now go to the Player*.Entity files of the DS.7+alliance mod folder and open them. If you see gobledegook then you need to turn them from Bin to TXT so heres how to do that:
8.1 Put the Player*.Entity files into a folder called Convert on your desktop
8.2 Put the following files in there as well: ConvertData_Diplomacy, Microsoft.VC80.CRT.manifest, msvcp80.Dll, msvcr80.Dll (all these files should be found in the program files folder your sins installed in)
8.3 Open the microsoft CMD (short for command) interface (On my windows 7 I just search for it from the Start Menu)
8.4 Type the following: Cd C:\Users\*****\Desktop\Convert (replace ***** with our user name)
8.5 type the following and then press return ConvertData_Diplomacy entity PlayerPhase.entity PlayerPhase.entity txt
8.6 type the following and then press return ConvertData_Diplomacy entity PlayerPsi.entity PlayerPsi.entity txt
8.7 type the following and then press return ConvertData_Diplomacy entity PlayerTech.entity Playertech.entity txt
8.8 close the CMD and open the Player*.entity files. If they are converted into more sensible language then you have succeded otherwise check out this post (The posts by myfist0) by for more help with the ConvertData
9. Open the PlayerPhase.entity file (with something like notepad) and find the CapitalShipInfo line. Straight after the count line add:
entityDefName "CAPITALSHIP_PHASEALLIANCE"
and raise the Capital ship count by 1 (to 6)
10. Now in the same file find the line researchInfo and after the count line add the following
entityDefName "RESEARCHSUBJECT_CORE_SPECIES_UNDERTAKING"
entityDefName "RESEARCHSUBJECT_ABILITYACCESS_DISTRUCTORBEAM"
and raise the reserch count by 2 (to 144)
11. Save and close the Phase file and open the converted PlayerPsi.entity file and after the capital ships count line add
entityDefName "CAPITALSHIP_PSIALLIANCE"
and raise the Capital ship count by 1 as above
12. In the same file add (below the reserch count)
entityDefName "RESEARCHSUBJECT_LIKE_MINDED_DEVELOPMENT"
and raise the count by 1 (to 142)
13. Nearly done now save and close the Psi file and open the converted PlayerTech.entity file find the capita ship count and below it add
entityDefName "CAPITALSHIP_TECHCOMMAND"
and raise the count by 1
and below the reserchInfo add the following:
entityDefName "RESEARCHSUBJECT_SECRET_CO-SPECIES_RELATIONS"
and raise the count by 1 (to 146)
14. Save and close the Tech file and copy the 3 player*.entity files from your convert folder to the GameInfo folder of your Ds.7+Alliance mod folder
15. The presice texture files you need I am not sure of but for the last step I just copied over all which did not have the word button or research in them from the Alliance textures folder to the DS.7+Alliance textures folder and this seemed to work. If someone can work out exactly which ones are needed and post that would be great.
16. If it is not already in there then plonk the DS.7+Alliance mod folder into your mod directory (open the game and click show mod path if you are not sure where this is).
17. Open the game and enable the mod (and pray!!)