Expanding on Mesh Points - Bad Names and Missing Points for Sins Ships
entity.manifest for Diplomacy
entityNameCount 1186 --> entityNameCount 1184
GalaxyScenarioDef.galaxyScenarioDef
GuassDefense --> GaussDefense
Pirate Reasearch in Diplomacy
While testing a mod I switched to AI then Player Pirate and the Pirate Research crashed. Tested this with no mod and the same error, duplicate grid position errors then mini-dump.
Here is the block positions as they stand now...
RESEARCHSUBJECT_PIRATE_ABILITYACCESS_INCENDIARY_SLUG
researchWindowLocation
block 2
pos [ 5 , 2 ]
RESEARCHSUBJECT_PIRATE_ABILITYACCESS_SPRINT
researchWindowLocation
block 2
pos [ 5 , 2 ]
RESEARCHSUBJECT_PIRATE_ARMOR1
researchWindowLocation
block 1
pos [ 1 , 0 ]
RESEARCHSUBJECT_PIRATE_HPMAX1
researchWindowLocation
block 1
pos [ 1 , 0 ]
RESEARCHSUBJECT_PIRATE_REGEN1
researchWindowLocation
block 1
pos [ 1 , 0 ]
RESEARCHSUBJECT_PIRATE_WEAPONS1
researchWindowLocation
block 1
pos [ 1 , 0 ]
RESEARCHSUBJECT_PIRATE_WEAPONSCOOLDOWNS1
researchWindowLocation
block 1
pos [ 1 , 0 ]
RESEARCHSUBJECT_PIRATERAIDDECREASE
researchWindowLocation
block 0
pos [ 1 , 1 ]
Then there is Missing sounddata entries and miss-spelled effects (Entrenchment 1.051)
I think we should fix these errors and include the new files with the reference files.
I have uploaded complete sets of the reference files to wincustomize and they allow for updating without loosing any links.
Here is a list in my "Fixed Files" mod so far
For Diplomacy 1.011
- entity.manifest
- GameInfo\AbilityMeteorStrikeShips.entity
- GameInfo\BuffFarSight.entity
- GameInfo\BuffPhaseGateStarBaseSelf.entity
- GameInfo\GalaxyScenarioDef.galaxyScenarioDef
- GameInfo\SoundEffects.sounddata
- Mesh\CapitalShip_TechBattleship.mesh
- Mesh\CapitalShip_TechCarrier.mesh
- Mesh\CapitalShip_TechColony.mesh
- Mesh\CapitalShip_TechSiege.mesh
- Mesh\Frigate_PirateLight.mesh
- Mesh\Frigate_TechColony.mesh
- Mesh\Frigate_TechHeavy.mesh
- Mesh\Frigate_TechLight.mesh
For Entrenchment 1.051
- GameInfo\AbilityMeteorStrikeShips.entity
- GameInfo\BuffFarSight.entity
- GameInfo\BuffPhaseGateStarBaseSelf.entity
- GameInfo\GalaxyScenarioDef.galaxyScenarioDef
- GameInfo\SoundEffects.sounddata (see post)
- Mesh\CapitalShip_TechBattleship.mesh
- Mesh\CapitalShip_TechCarrier.mesh
- Mesh\CapitalShip_TechColony.mesh
- Mesh\CapitalShip_TechSiege.mesh
- Mesh\Frigate_PirateLight.mesh
- Mesh\Frigate_TechColony.mesh
- Mesh\Frigate_TechHeavy.mesh
- Mesh\Frigate_TechLight.mesh
For Org Sins 1.191
- GameInfo\GalaxyScenarioDef.galaxyScenarioDef
- GameInfo\SoundEffects.sounddata (see post)
- Mesh\CapitalShip_TechBattleship.mesh
- Mesh\CapitalShip_TechCarrier.mesh
- Mesh\CapitalShip_TechColony.mesh
- Mesh\CapitalShip_TechSiege.mesh
- Mesh\Frigate_PirateLight.mesh
- Mesh\Frigate_TechColony.mesh
- Mesh\Frigate_TechHeavy.mesh
- Mesh\Frigate_TechLight.mesh
For Diplomacy Not Done Yet
- GameInfo\RESEARCHSUBJECT_PIRATE_ABILITYACCESS_INCENDIARY_SLUG.entity
- GameInfo\RESEARCHSUBJECT_PIRATE_ABILITYACCESS_SPRINT.entity
- GameInfo\RESEARCHSUBJECT_PIRATE_ARMOR1.entity
- GameInfo\RESEARCHSUBJECT_PIRATE_HPMAX1.entity
- GameInfo\RESEARCHSUBJECT_PIRATE_REGEN1.entity
- GameInfo\RESEARCHSUBJECT_PIRATE_WEAPONS1.entity
- GameInfo\RESEARCHSUBJECT_PIRATE_WEAPONSCOOLDOWNS1.entity