What do you mean revert the scout damage nerf? You mean, make the scouts more powerful? I really don't want to do that...we're having a hard enough time as it is balancing the armor/weapon types, I really don't want to throw in another counter to LRFs...besides, I have a conceptual problem with scouts being combat units...
DPS per fleet supply point, TEC = 1.28, Advent = 1.21, and Vasari = 1.23...so Advent actually does the least damage (but it has the most HP)...a 10% reduction in the seeker's HP would probably be good enough...
If the Advent scout is seen as too powerful, then I'd recommend reducing it's HP and shields...TEC scout has 625 total HP, Vasari is at 650, and Advent is at 825...
DPS per fleet supply point, TEC = 1.28, Advent = 1.21, and Vasari = 1.23...so Advent actually does the least damage (but it has the most HP)...a 10% reduction in the seeker's HP would probably be good enough...
Right now it is at 400 hull and 425 shields...if that was dropped to 350 hull and 375 shields, that would put it at 725 total HP (a 12% reduction)...would that be a good change?
Martyrdom could be a problem to balance...but I think if it is only allowed against structures, it would be much easier to balance...SBs have shield mitigation, so even 1000 damage would only be 400...
I'd say 20 ogrovs is a pretty solid and viable amount to build if you are going to attack a very powerful SB...that is 240 fleet supply, so you could replace those with 120 scouts...120 seekers doing 400 damage each (after mitigation) would be 48000 damage...even if the damage was buffed to only 500, that is still 24000 damage (usually enough to kill an SB outright...)
To be honest, I'm not sure if a damage buff is the way to go here...I think Syneptus (at least I think it was him) is right...the key to making this ability useful is the range...
If you built 120 scouts and you knew for certain they would hit their target, then that is 12000 damage done in a very short period of time...I'd advocate leaving the damage at 250 and simply making this ability more useful by increasing its range....I'd advocate increasing the range from 200 to 500...that is a tentative number, I'd like to do some testing to see where this is practical....