For everyone who has read the Praxis trilogy, there are a few similarities to SoaSE. Wormhole paths between planets (Phasing), LRM/Torpedo ships, huge empires with convoluted pathways around between varying planets based on wormholes. There are notable, but probably solvable, differences.
EDIT: This mod will henceforth be called the Anticipation of Victory mod.
My thought was, with some tweaking
- Larger gravity wells by a ton
- Phasing is instant but motion in real space takes time
- Missiles that do splash damage with a fair chance of instagibbing ships
- Ships take a while to build
and a few outright mods
- Acceleration mechanic (accelerating/decelerating takes time and distance)
- All ships fire missiles; missiles behave somewhat like ships in this acceleration mechanic, can be aimed more with a Pinnance, missiles colliding always sets off an explosion, and can be used against each other.
- Ships have command ranges - the further out, the longer a command takes to be processed
- All collisions result in destruction. Ship AI may not be up to the task, even modded.
- Ships need Praxis-y and customizable looks
- Starbases are all rings around planets
- Ships need to restock on ammo by docking with starbases or freight ships
- Point-defense lasers
- Anti-proton beam weapons on large ships)
this could work fairly well. Ship diversity would be that the same types of ships are crewed by different species, and so have different attributes. (Some deal with acceleration better, some navigate better, etc.)
Research trees would essentially be non-existent. All that is important is known. Just remember that even the largest capital ship can go down to a single missile - it just has more weapons. Weapons can annihilate other weapons, and so protect the ship, but a squad of frigates is probably a better investment than a capital ship.