Ahhh Kosturas ...

Just completed a fun game vs 5 cruel AIs on a random medium-large map. Settings were no pirates with large fleets and unlocked teams. The AIs were 2 TEC, 2 Advent and 1 Vasari.

What made this one interesting is I only had one chokepoint and a max 2 phase lane trade network. Couple of contested space junk and gas giants between me and a TEC. I SBed the chokepoint early but never upgraded it as the TEC never came in full force. Mostly it is was back and forth on one of the gas ginats and me pressing the attack on one of his volcano worlds. There was a backdoor wormhole to my space but wasn't really ever a factor until much later in the game (and even then a minor one). The fighting with the TEC was back and forth since my econ was strapped with the limited space. At least extractor income was decent. His closest world was crazy mined and with a fully upgraded Argonev. So I went around and slowly eviscerated him. Took time but then I could SB a gas giant for trade network and ate his empire. Btw I later on salvaged my original SB since it never saw action. My SB for trade was later nixed by some attack I never even saw since I was busy elsewhere (so I played for a chunk of the game with inferior trade ... sigh long story).

What made this game interesting was that the Vasari though next to me in terms of distance was cut off from me entirely by the pirate world. This meant he grew to immense power as he took out the Advent (they always die first) and started reducing to ash the other TEC while I killed my TEC. I decided to step in and save the remaining TEC faction before the Vasari got too powerful. This led to some back and forth big fleet battles. I intentionally stayed down one notch in logistics so I could work on Kostura cannons. While building them in sequence I had some large fleet battles and used subverters and gravity warhead to pin my enemy when I could but he always had near max fleet as he just built more (he had like 17 planets at one point).

I took a couple of his worlds by the time I finished building my 11th Kostura cannon. Then things got fun. I had used a couple of Kostura shots before to stun phasic traps when I invaded. But when I went to take one of his desert planets I guess he snapped and basically sent his whole fleet. He only had two caps since over the course of the previous battles I had destroyed a total of maybe 12 caps. But he had close to 2000 fleet supply in the grav well I was invading. Then I used the Kosturas. All of them. very closely synchronized (9 at once and two after that so he couldn't retreat). I would be surprised if he saved 100 fleet supply. Shortly after that I invaded some more worlds, used some more Kosturas, and killed off a mini fleet and then with him still having nine worlds and 800+ fleet supply he up and surrendered.

From there on it was pretty formulaic vs my former ally TEC. I again used Kosturas to clear out his choke point world, leaving only his Argonev. The only SB that ever saw action was something I built in haste near the end when my main fleet was out of position and I needed to buy time for my main fleet to return to a central world near the TEC who had just turned on me (I though I had more time for the Vasari to keep fighting).

In my opinion it seems kind of silly that you can bait the AI into a fight in a hostile grav well and nuke it with Kosturas while not taking any damage yourself. But still it was fun. My first victory over cruel AIs essentially using no starbases.

9,803 views 13 replies
Reply #1 Top

Yes, Kosturas have become the dominate super weapon. Used to be the TEC cannon. Sadly the Advent super weapon still languishes in lameness.

Reply #2 Top

20% damage bonus really isn't enough.

Reply #3 Top

20% damage bonus really isn't enough.
End of quote

If it's one Kostura blast versus one Deliverance blast, the Advent fleet will be advantaged.  The Kostura, however, stacks while the deliverance does not, which is where the discrepency comes.

Anyways, the AI is actually very prone to being lured into traps, and the Kostura trap is difficult even for human players to avoid.  If you can manage cruels this easily, and are now complaining about their weaknesses, it's time to move on to multiplayer.

Reply #4 Top

Oh its not a complaint. I personally think at the very least Kosturas should damage all ships / structures in a grav well regardless of allegiance / hostility. I was actually commenting on how fun it was to destroy roughly 2k of logistics points in a non SB battle.

As far as multiplayer goes I still have to figure out why my connection is unstable on ICO. It isn;t an issue with Battle.net but with ICO I drop a lot even in comp stomps.

Reply #5 Top

I'd agree the Kostura needs balance work, and there were some excellent discussions last month on the topic of balance.  I think we did touch on the Kostura briefly.

Reply #6 Top

@Darvin3: Do you have a link to that thread? I'd like to read it.

Reply #8 Top

Much obliged.

Reply #9 Top

Kosutras would be useless if they would damage all ships and structures in gravity well....

Reply #10 Top

They most certainly wouldn't be useless.  You could still launch a kostura attack just before your fleet warps in to soften the defenses, and to open a phase stabilizer node for that attack.  At short ranges you can often stun the entire enemy fleet with one kostura blast then finish with a concentrated barrage when your own fleet isn't present.  What it would prevent is using the kostura while your own fleet is present, which is the most obvious (and overpowered) use of the kostura.

Reply #11 Top

As TEC you can negate the Kostura hits with Amnesty. Just got to time it right and hope that the enemy kostura's hit closely next to each other as much as possible. (Withing 60 seconds)

Reply #12 Top

As TEC you can negate the Kostura hits with Amnesty
End of quote

Ah, Armistice, is there anything you can't solve?  There's a reason why I consider a level 6+ Akkan mandatory for TEC in the late game, regardless of the matchup...

Reply #13 Top

Quoting Darvin3, reply 12

As TEC you can negate the Kostura hits with Amnesty
Ah, Armistice, is there anything you can't solve?  There's a reason why I consider a level 6+ Akkan mandatory for TEC in the late game, regardless of the matchup...
End of Darvin3's quote

Indeed. It can do wonders!!!! Honestly I think it's the most useful most versatile ability in the game. It just don't kill anything so people don't see it at it's proper value.