And this from an individual who complained that the TEC turret was 'artificially gimped' because the range isn't quite as good as the others until it is upgraded!
And what, remark in particular are you talking about? Turrets are practically identical for all three races until you hit their higher level upgrades, with the exception of the TEC turret which has inferior range for no apparent reason other than to tax the player who wants to use turrets. There really is no explanation to this, and it comes across as arbitrary and needless when we could have gotten something cool (a faction with longer range turrets) instead of one faction with gimped turrets that has to pay a tax to reach the status quo.
Vasari starbases do not have outstandingly the best Vasari weapon when first built, then.
First of all, the situation is entirely different from turrets. The TEC and Advent starbases are comparable, but the Vasari starbase with its ability to move is fundamentally different. People are forced to face Vasari starbases toe-to-toe, while this is virtually unheardof against upgraded Advent and TEC starbases. The role of the starbases are completely different.
Beyond that, the weapons upgrades are mostly the same as the other factions, compare for yourself.
The basic starbase weapons are Laser, Plasma, and Pulse Gun for TEC, Advent, and Vasari respectively. For TEC and Vasari, these are their "low-end" level weapons used by light frigates and support cruisers, and are completely equivalent. Advent uses their heavy cruiser's weapons upgrade instead, which is really only a benefit because the Destra is Advent's only viable combat unit this version. Back when they were illuminator-based, this was actually no benefit at all.
The second starbase upgrade is different. TEC gets their "beam" type weapon which is theoretically upgradeable, but in practice it only affects the starbase and the Kol's frontal weapons, so it effectively never gets upgraded. Advent gets unupgradeable "psionic" attacks, while Vasari gets unupgradeable disintegration attacks. None of these are favourable weapons types.
The third starbase upgrade is upgradeable once again for all three factions. TEC gets their favourable "missile" type upgrade which is used by bombers and LRM's, the Vasari gets their godly phase missile weapons, and Advent gets their generic laser-type weapons. If anything, Vasari has the best weapons lineup by this point thanks to phase missiles.
Both Hoshikos and Overseers are higher up the tech tree, but if you propose them as a counter to phase missiles then why not consider repair bays a counter?
You're construing me as saying phase missiles are balanced. I never said anything of the sort, merely that you do have some counter-measures against them. The fact is that phase missiles hit harder than any other weapons upgrades and rip through capital ship hull in particular.
Repair platforms also work, but I can't take them with me when I'm going on the offensive.
I wonder if with a little micro phase missiles could be claimed to counter Hoshikos? You could allocate two-three attackers to spread fire and get the Hoshikos to use up their antimatter on ships that had very little damage?
I actually don't know what the targeting threshold is for the hoshiko. My gut feeling is that this is a waste of micromanagement; if the TEC has enough repair power to tank you, he's probably going to win that battle or at very least deal disproportionate casualties to his incurred losses.