The enemy SB lies smack in the middle of where I would jump into and there is only one phase line into the gravwell.
You still have considerable leeway to jump off center. Once you arrive in the gravity well, just move away from the starbase. You may take a few rounds of damage if this is an asteroid, but if you reposition quickly you shouldn't actually lose units.
I plan on making more Hoshikos.
Definitely; this is TEC's best unit. Every faction has one special unit or bonus that really shines above everything else. For TEC, it's the hoshiko. For Advent, it's the Iconus. For Vasari, it's phase missiles
Anyways, I want many CS there because they can take a lot of damage. My Idea is to use them to divert attention away from the Ogrovs as the Ogrovs pound the SB into oblivion.
You definitely want to use your capital ships now that you have them, but in terms of where you put your cash, you'd have been better off with Kodiaks, LRMs, Gardas, or Carriers to bolster your fleet. If you pump up on these units, you can have overwhelming firepower that just melts away enemy fleets.
Capital ships are good damage absorbers early-game, but terrible damage absorbers late-game. It's actually a universal concept in all RTS games; a small group of units loses to a single big unit, but a huge swarm of small units will defeat a small group of big units, even if the proportions are the same.
Seems like if I jump to the right of the starbase, I can avoid the SB for a little bit, but I would have to veer away from the SB ASAP to avoid its wrath.
Then you're golden. Set your units to "hold ground" behavior so they won't move unless you order them to, then manually command the battle to keep them away from the starbase.