Of course this would mean you need a sound mod for each unique sound set. In reality it's not any more Sound folders than before, it just adds more mods to display in the available mod listings...
No way
Multi-players will just have to deicide what m0d is on top.
How aboot if they both have a Fav Sounds add-on on top? Same checksum then?
EDIT: CRAAAPPPPP
Spend more time fixing than m0dding
StarBasePsi has weapon:1 damage in FRONT bank but no weapon points for its current mesh. Is this intended?
StarBasePsi has weapon:1 damage in BACK bank but no weapon points for its current mesh. Is this intended?
StarBasePsi has weapon:1 damage in LEFT bank but no weapon points for its current mesh. Is this intended?
StarBasePsi has weapon:1 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?
StarBasePsi has weapon:2 damage in FRONT bank but no weapon points for its current mesh. Is this intended?
StarBasePsi has weapon:2 damage in BACK bank but no weapon points for its current mesh. Is this intended?
StarBasePsi has weapon:2 damage in LEFT bank but no weapon points for its current mesh. Is this intended?
StarBasePsi has weapon:2 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?
The mesh has no weapon 1 or 2 points. Lots of 0s and
Point
DataString "9"
Position [ -473.488678 26.935894 0.004419 ]
Orientation
[ -0.000000 0.000000 -1.000000 ]
[ 0.000000 1.000000 0.000000 ]
[ 1.000000 0.000000 -0.000000 ]
Point
DataString "0"
Position [ -1191.642578 28.026331 0.072770 ]
Orientation
[ -0.000000 0.000000 1.000000 ]
[ 0.000000 1.000000 0.000000 ]
[ -1.000000 0.000000 -0.000000 ]
Point
DataString "1"
Position [ -2.302443 195.332809 757.188049 ]
Orientation
[ 1.000000 0.000000 0.000000 ]
[ 0.000000 1.000000 0.000000 ]
[ 0.000000 0.000000 1.000000 ]
whatever the hell they are?
I think if I add more points the SB will be more powerful?