It seems the rebellion concept is mostly to add sub-factions and create more variety (which is fine for me). As usual with Sins, the lore is there but the story is ultimately yours. My rebel factions will be fleeing to uncontrolled sectors to set up bases of operations for their rebellious cause, only to discover other factions have done the same. Egads, maybe a loyal fleet has come to crush our hopes for freedom..yadda yadda yadda.
However, one interesting game mechanic could be if you "destroy" an enemy planet but it's still dominated by the culture of the former owner, a rebel (or loyalist?) faction spawns on it and resists culture for a short period of time (assuming you're only destroying the government and not all of the inhabitants).
Would be nice if all factions gained several different ships besides the titans.
I would like to see the Rebel TEC get their own version of the pirate Cutthroat with some interesting abilities, perhaps giving up a TEC cruiser to get it. So long as the rebels from other factions traded an old cruiser class for a new kind as well.
Even so, we are getting corvettes and a new capital ship for each faction. And I think the rebels will be getting their own versions of some ships.