This is a bit of a spinoff from the *OMG, TITAN'S OP EARLY GAME, NERF NERF* post, but it also mentioned how the experimental weapons are becoming a problem. So I decided to make this post to continue the experimental weapon discussion.
I myself, while playing against the AI, spam the experimental weapons wherever I can. I'm honestly not sure what to say about it as much since I don't find it as much of a strategic, and certainly not a tactical advantage (not including taking out artifact words).
So it destroys the colony on an enemy world, big deal, I still have had to fight through hundreds of structures and mines before I can viably secure the planet and move on. (still hate mine removal system btw)
However, I do understand peoples concerns in how we can build however many we want, so I have some thoughts on how to improve the situation.
Suggestions for experimental orbital platforms
-limit to building 1 or 2
-possibly increase rate of fire by 1/2 or 1/3 to offset limiting production
Since there is no practical way to counter these weapons, limiting the number should essentially solve the problem.
*INCORRECT*
Not sure if the firepower of them should be altered or not. I do know that the nova cannon has more then enough power to take out an asteroid 2500 health with shield in a single shot, I believe 2 or 3 of those shots will do the same to a normal 6000 world with shield.
**
EDIT
As Teun-A-Roonius mentioned,and finding out in game play,an asteroid will survive a sing nova cannon hit with 2500 health and shield upgrades. My previous comment on it was mistaken.