Rebellion Beta v.06
In each of the games that I have created a Fleet, every time that I initiate a move order things do not go as planned. Regardless of the fleet's current ship positions and regardless of the fleet cohesion (Tight, Normal, Loose) when I right click for a movement order (or use the movement button) frigates/cruisers will try to maneuver half a gravity well away from the Capital Ships/Titan that the fleet is based around. This is a reproducible problem in a friendly gravity well while playing as the TEC Loyalists against TEC Rebels. I can select the ships individually to tell them where to go but whenever I try to move the fleet together they end up 1/4 to 1/5 of the gravity well apart from each other. When jumping into an enemy gravity well and manually positioning each ship in the fleet, when the ships target a new enemy vessel they will again try to maneuver to the same glitched distance away from the other ships in the fleet.
I haven't seen this issue listed on the forums yet so I figured that I would post it here.
-Zoom function is limited.
-Ships are too easily selected (i.e. move cursor near them vs clicking directly on them) which causes problems when zoomed in with Capital Ship ability usage as well as manually designating targets for ships that are close together.
-Titan Foundry is VERY large compared to the actual Titan that is being constructed.
-Titan Foundry can be built so that it overlaps other structures and even Planets / Moons!
-Attack Distance on the Titans are bugged when left to their own devices, very noticeable in a Pirate Gravity well when dealing with the Turrets.
-Not all the engines in the back are used when the Loyalist Titan moves.
As a side note, the Tutorials are nicely put together!!! I have not seen any issues with these as I've played through them. They work well and are fairly easy to follow!!!