First off, these were found during the version before 0.90, no idea if it was 0.89 or 0.88, as I can't find a way to look it up. Posting late because I couldn't get into the forums for some time...
Also I didn't search for every bug I found if it was already posted somewhere, better one time more than one too few .
I was playing Advent Rebels in a solo game, so let's begin with what I noticed:
1.) Communal Labor seemed to have no effect at all. Though I don't know exactly how the effect should be there wasn't any noticeable speedup, also there were never multiple contructors building a structure.
2.) Seeker vessels sense mines not working (ok this one was posted frequently already I think)
3.) You won't lose a planet when using wail of the sacrificed if you have a SB with enduring deviotion. I consider this a bug as enduring devotion is meant to protect against bombardment which wail definitely is not. Though I actually think that the mechanic itself is actually ok. So please just change the description of enduring devotion .
4.) Halcyon ability telekinetic push isn't working at all. Neither damage nor pushback are applied. (was posted already too I think)
5.) Jump destabilization of Transcendia SB isn't working (can't say for TEC SB but I suppose wasn't working there either).
6.) The graphical effect of the fracture ability of discordia cap continues even if the target vessel is already dead and vanished.
7.) The voice message that announces the dead of a flagship is completely off subject.
8.) Cleanse and renew seems to be not working. My ships didn't get any noticeable antimatter regeneration speed up after bombing a planet. Maybe I understand the ability wrong and I get a antimatter regen up when one of MY planets is lost? But that would be pointless as obviously my fleet would have lost in that gravity well?
9.) Reanimation will also reanimate contructors which will then fly around the gravity well and deconstruct buldings. Quite a nice thing actually, but feels kind of wrong.
10.) Magnetic clouds aren't disabling abilities at all. Didn't have plasma storm to see if strike craft launch disabling is screwed too.
Concluded you might say that a whole of abilities seem to have gone broken from the version twice back to the previous version...