A couple bugs I have notiuced in my last playthrough:
1.) Vasari rebels with their SB jumping ability have had their phase missiles keep tracking enemy ships to other planets after they have jumped outsystem.
2.) Fleet size are stuck to default even if small or large fleet is selected in gaem options.
1 is an issue that has been present for all target-tracking weapons (read missiles) since Vanilla. It is purely visual. Though it does look kind of weird...
For me, as Vasari Loyalist, Dark Armada, with the exception of the capital ship variant, doesn't work. The two abilities don't list any cost and are forever greyed out as "Insufficient credits," even if I have over 8,000 credits...
mow i just did the same thing couldnt do dark fleet even at 10k
I think "1" happens with missiles of every faction... At least every faction that has missiles.
send the saved game file to rebellionbeta@stardock.com
I can change fleet sizes, but i am on custom maps... My issue is that pirate raids are stuck at the weak size.
There are many great features available to you once you register, including:
Sign in or Create Account