So aside from a typo in the Ankylon, some bad grammar/missing words periodically (seriously, this really needs to be proofread), and calling the Rankulas's ability Reassemble "Greater Nanite Swarm," I in particular noticed a few things about the Vasari...
1. The Vasari titans are ancient ships that were presumably flagships from the Dark Fleet. This goes back to their titan factory appearance. They look like super-phase gates because that's what they are. The titan foundry for the Vasari really is a a super-gate. Since the titans already exist prior to the fall of the Vasari Empire, one can assume that the research performed to get them to your current position isn't research to build them but rather research to get them there. They're probably hundreds of light years away and by the calculations someone once did, default phase travel is a low multiple of light-speed (ranging from between 1-16c) with phase gates improving this to 1.4 to 22.4c. The super-gates that transport the titans then would have to have some sort of new hyper-advanced phase gate system, one that is too expensive to deploy on a wide range, but one that is capable of transporting ships between system gravity wells as opposed to traditional gates which are only within the same system.
Because of the schism within the Exodus fleet, the VL presumably didn't want to bother with them after they got the Vorastra. The VR on the other hand probably are applying this to their starbases which is what is allowing them to jump. Given that Skirantras are built freshly and still use outdated designs and the titans at least have the latest systems, we can assume that they have been heavily retrofitted, so Gravity Pulse is probably an extension of this as well.
2. The Vorastra has a relatively small crew compliment. Despite being a mobile capital, its crew compliment is only 35,000. I was expecting something on the order of 350,000. Compare this with the significantly smaller and less massive Kultorask which has a compliment of 33,000. Perhaps the crew compliments don't include civilians though.. Idk.. Regardless, it struck me as odd. For comparison though, the Coronata has 8,000 aboard it, so effectively the same as a modern-day aircraft carrier.
Presuming that those numbers do include civilians, that would infer that the Vasari are a very slowly reproducing race which seems odd given that they are cloners. This seems to suggest then that they are willing to clone but have some moral issues with the process, reserving it only for certain positions, such as those of capital command crews. It also suggests that they are actually quite a small remnant of the original Empire. If you're "capital" only has 35,000 people in it, you're entire civilization isn't going to be very large. It appears then that the Vasari are in fact doomed in a war of attrition because they don't reproduce fast enough to have a sufficiently high population.
Alternatively, it is possible that thousands of years of running have led to the development of social norms requiring minimal children due to limited resources and space aboard ships. In either case, it paints a very interesting picture of the Vasari. Opposed to the presumably hundreds of billions (or perhaps trillions) in the TEC, the Vasari might only be in the hundreds of thousands.
3. Gravity Pulse is the low setting. Nano Leech, Nano Remit, and Dissever may be the super-advanced nanites of the Kultorask, but Gravity Pulse appears to be the low setting on the Kultorask's gravity generator. The manual says that it can literally tear other ships apart at maximum power. Why this ultimate nuke isn't available in-game is anyone's guess, but it is mentioned in the manual.
4. Most surprising of all and most different from what we thought until now, the VR aren't interested in standing and fighting. They want to keep running but want to take the Advent and TEC with them. They don't want to make a final stand against the chasers. They just want the other races to come with them. They don't want a Trinity Alliance to stand and fight. They want a Trinity Alliance to help them as they run.
This helps to explain from a lore standpoint why the VR have jumping Orkies. They aren't a defensive race. They're a fleeing race just as before. The difference is that they're trying to be considerate of the capabilities of the TEC and Advent as they bring them along. Yeah, they could go fully mobile, but they believe it's in their best interest to bring the others along. This also suggests that the VL aren't as cold-hearted as suggested. They simply wish to keep running immediately while the VR appear to either have some sense of empathy or self-preservation making them want to take the other races along.
This in turn means that if the VR succeeds in bringing the AR and some of the TL with them, as they're on their way, they'd probably receive messages from the TR and AL about the chasers, which means that the TL and AR that elect not to go with the VR will probably get wiped out. Perhaps then the Trinity Alliance would turn back to try to stand and fight, but at this point at least, they are only interested in running.
This sets up Sins II interestingly. The Vasari would likely not even be a playable race as the entire Exodus Fleet would be long on its way out of dodge. That would mean then that the main races would be the AL, TR, and the chasers themselves.