Scenario: 4 player FFA playing as TR quickly subdue one of the closer players playing as AR. He quits after the annihilation of his fleet and caps, leaving me to deal with the other TWO TL super turtles (the ones that make game go for 6hrs... fuckers). I take 2 of The now AI player's planets leaving him with a mere 3 or 4 planets mostly roids and dwarf planets, leaving me to think that the threat has been subdued.
So it begins... 20 mins after taking 2 of the AI players planets while my fleet was on the other side of my empire repelling another player's attack, a MASSIVE reccuring onslaught that only increases in strength begins against from this AI player. It was like playing a viscious AI, seemingly making money out of nowhere, and overcoming setbacks like multiple red buttons that wiped out his fleet and also against maxed out tactical slot planets with one or 2 cap suppourt and FU SB (21k HP). I was constantly fighting on 2 fronts whole game but even still managed to subdue one of the turtle players, but not before losing most of my planets to this unstoppable AI despite reducing his fleet to zero MANY times. I took my fleet and used a wormhole to get past the remaining stubbornly annoying troll turtle's massive double SB + mines front line and occupy his homeworld and surrounding 4 planets, losing my original planets to the AI onslaught. UNDETERRED, the AI obsessively HUNTS me down IGNORING the nearer but more fortified planets of the remaining other player, now packing a multi lvl 6+ cap with lvl 6 AR titan fleet (late game advent fleet sysnergy at its best), i manage to destroy his fleet and titan but lose all my caps and am left with only my carriers (had 70 bombers) and lvl 7 ragnarov titan. I still managed to defeat the turtle players fleet and titan with just that but was soon overwhelmed by this ridiculous AI assault from hell, and lost the game.
The experience left me with some questions...
1. If relations with an AI player are more worse than others, despite being from what occured during the human players control, will that cause the AI to attack you exclusively and aside from a few meagre attacks on other players, will focus their destructive intent and main fleet on you?
2. I wuld have liked to think that when a players leaves.. the AI replacement shuld be mostly inactive and not do much at all especially when only possessing a few planets. Is this not the case?
3. Is there a set difficulty lvl of AIs that take over from DC players?
4. This is BS! I play online to play against people and not have a goddam unbalanced AI with obvious resource advantages dominate the game. Can something be done to prevent this in future? maybe making it that when a player wants to quit, he must press "surrender" which makes AI replacement completely inactive. (If its accidental DC which occurs often in rebellion atm, then a balanced and fair AI would take the player's place.)