So met my first level 10 Titan, against it I ran 14 capitals and over 150 cruisers, and two starbases in range, plus my level 8 Titan. After some 20 minutes, rebuilding all of my fleet again and again, in constant battle, and spending out my 250k credits I had saved, it died.
Only to face 10 minutes later another level 10 Titan from the same race! [that was quick], where I had a message saying that they had only just completed building it. Another massive fight takes place, after rebuilding 10+ capitals, hundreds of cruises, all streaming to the battle from over 14 frigate factories near by, and built 2 fully loaded starbases within range of this Titan, plus my own level 8 Titan, spending 150k credits on new ships, and the enemy Titans health stays at 17,000, I ditch the game as unatteniable. At this stage I had lost every capital ship, hundereds of cruises and my Titan, TEC Loyalist defensive was down to 18%
I have sadley yet to complete a single game of Rebelion.
1 - kept crashing at 3/4 completion
2 - kept crashing at random intervals.
3 - Unable to beat an enemy Titan, when it was on its own, with every ship slot available to me, max Caps, Max crusiers, Titan [lvl8] and two maxed out Starbases. Supported by 14 local shipyards, 2 local Cap shipyards, max trade income from 40+ planets.
I enjoy a challenge, but this balance seems a shade over the top. How did the enemy create another lvl 10 Titan just minutes after losing one? How can you win if you cannot kill the thing if you throw literally everything at it?
This experince of Rebelion has made me reluctant to invest in starting yet another game, only to met with this stalemate again, there is no joy in meeting this brick wall you cannot beat. I have no problem losing or winning, but give me a fair fight.