Why did the Developers hardcode things like PlanetBonus*.entity and Planet*.entity, making it impossible to put our mod on top of the new update and DLC?
If there is a list of files to expand outside of the GameInfo folder that affects these specific entities and permits a string to ignore DLC errors, PLEASE let me know! I've been modding for only 4 days and have made the new files match side by side with the content of the Mod files with no success. (e.g. PlanetBonusAtmo+.entity has the exact same structure as PlanetBonusMedicinalPlants.entity but the engine crashes because the files aren't referenced in the Sins Exe, suggesting a completely unnecessary hardcoded list)
I'm having similar problems with RESEARCHSUBJECT*s that I have modified (and applied to the game as a MOD) crashing the engine for the exact same reason. All I can say is "Why all of a sudden does Stardock want to make Sins un-moddable?"