Quoting mikefacciola, reply 15Is this a 1v1 rush issue or 7 players against 1 AI, because when I play 2 players vs 6 AIs on unfair or above the AI gives a very good fight. Are they using cheat codes to advance quicker to victory or little itty bitty maps?
The issue is not that unfair is too difficult...the issue is that for a developing player, the jump between hard and unfair is too large...map size and number of humans vs. AIs is largely irrelevant to this issue....
The whole logic behind nerfing the hard AI is so that the gap between normal and hard is not so big...this was specifically done for SP guys who are not pros at this game or for people new to Sins...it only makes sense that the same thing would be done for going from hard to unfair, since those are difficulty levels appealing to essentially the same crowd...
If the jump between unfair and cruel becomes an issue, then add a difficulty level in between unfair and cruel...
I am not disagreeing with you here and i certainly dont want to pre-conclude things without trying it myself, but i would argue that once you get good enough to beat several Hard AIs at once, the size of the bonus for Unfair and higher difficulties is not that important, since its an incredible overkill anyway.
I mean, i usually play against Hard AIs, at least it was my difficulty up until now (even with their 2,25x planet income advantage). I beat bunch of them several times in the past, but even now it happens to me on occassion that they overwhelm me at the beginning, if 2 or more attack me at the same time.
My point is, by now, being capable of beating Hard AIs, i have nothing new to learn about the game. If i lose the game now, its not cause i did not know something about the gameplay mechanics or did some beginners error, it is because i am failing with the real-time aspect of the game. I simply dont click fast enough, dwindle over decisions, what to do next (whether to build another ship or risk it and invest into another important research)...and this costs me valuable seconds, during which the AI is amassing fleets thanks to its income bonus. The solution here is not to play differently, but to play faster, and it does not matter that much, whether the AI has 3x,4x or 6x more resources. I mean, the only way to play the game "fast" is to play it over and over and over and get that sort of twitch, where you dont even think what are you doing anyway, cause you did it so many times, its given.
I dont wish to generalize here too much, and say, what is true for me has to be true for anyone else, so take this with a grain of salt.